Small Craft Generational Table
Second Version


Type
Code
Bb Points
Tac Speed
Inter/
Syst. Speed
Crew Only Days
Full Load Days
Personnel Load
Cargo Points
PCF-a Airdrop
Warp Capable
PD Equiv
fXO Rack Points
Sensor Range
MC Cost Tech
Level
Cutter
ct
1
6
3
12
4
0.25 Q
10
no
no
none
0
6
8
1
Cutter 2nd Gen
ct2
1
6
3
15
5
0.25 Q
10
no
no
none
0
6
9
11
Cutter 3rd Gen
ct3
1
7
4
15
5
0.25 Q
10
no
no
none
0
20
10
16
















Shuttle
st
2
7
4
12
6
1.00 Q
100
no
no
none
0
20
20
1
Shuttle 2nd Gen
st2
2
7
4
16
8
1.00 Q
100
no
no
none
0
20
22
11
Shuttle 3rd Gen
st3
2
8
4
16
8
1.00 Q
100
no
no
none
0
Xrs
24
16
















Pinnace
pn
4
7
4
24
8
2.00 Q
200
yes
yes
D
0
20
45
7
Pinnace 2nd Gen
pn2
4
7
4
30
10
2.00 Q
200
yes
yes
Dx
0
20
54
11
Pinnace 3rd Gen
pn3
4
8
4
30
10
2.00 Q
200
yes
yes
Dxe
0
Xrs
65
16
Type
Code
Bb Points
Tac Speed
Inter/Syst. Speed
Crew Only Days
Full Load Days
Personnel Load
Cargo Points
PCF-a Airdrop
Warp Capable
PD Equiv
fXO Rack Points
Sensor Range
MC Cost
Tech Level
Anti Fighter Small Craft
AFSC
2
8
4
1
1
none
none
no
no
none
pfG
20
30
6
Anti Fighter Small Craft 2
AFSC2
2
9
5
1
1
none
none
no
no
none
fG
20
36
10
















Assault Shuttle
ast
2
8
4
12
6
1.00 Q
100
yes
no
Db
0
20
30
3
Assault Shuttle 2nd Gen
ast2
2
8
4
16
8
1.00 Q
100
yes
no
Dx
0
20
40
11
Assault Shuttle 3rd Gen
ast3
2
9
5
16
8
1.00 Q
100
yes
no
Dxe
0
Xrs
50
16
Type
Code
Bb Points
Tac Speed
Inter/Syst. Speed
Crew Only Days
Full Load Days
Personnel Load
Cargo Points
PCF-a Airdrops
Warp Capable
PD Equiv
fXO Rack Points
Sensor Range
MC Cost
Tech Level
Armed Pinnace
Apin
6
7
4
4
4
none
none
no
yes
D
fG+4
20
60
8
Armed Pinnace 2nd Gen*
Apin2
6
7
4
5
5
none
none
no
yes
Dx*
fL+6*
Xrs
72
11
Armed Pinnace 3rd Gen**
Apin3
6
8
4
6
6
none
none
no
yes
Dxe**
fL2i+8**
Xrs
90
16
Armed Pinnace 4th Gen***
Apin4
6
9
5
6
6
none
none
no
yes
Dxe***
fL2i+10***
fXR
110
18
Type
Code
Bb Points
Tac Speed
Inter/Syst. Speed
Crew Only Days
Full Load Days
Personnel Load
Cargo Points
PCF-a Airdrops
Warp Capable
PD Equiv
fXO Rack Points
Sensor Range
MC Cost
Tech Level
Cargo Cutter
ctc
1
6
3
2
2
none
25
no
no
none
0
6
6
1
Cargo Cutter 2nd Gen
ctc2
1
6
3
3
3
none
25
no
no
none
0
6
7
11
Cargo Cutter 3rd Gen
ctc3
1
7
4
4
4
none
25
no
no
none
0
20
9
16
















Cargo Shuttle
stc
2
7
4
12
12
none
150
no
no
none
0
20
18
1
Cargo Shuttle 2nd Gen
stc2
2
7
4
16
16
none
150
no
no
none
0
20
22
11
Cargo Shuttle 3rd Gen
stc3
2
8
4
16
16
none
150
no
no
none
0
Xrs
26
16
















Cargo Pinnace
pnc
4
7
4
24
24
none
300
no
yes
D
0
20
40
7
Cargo Pinnace 2nd Gen
pnc2
5
7
4
24
16
0.50 Q
300
no
yes
Dx
0
20
55
10
Cargo Pinnace 3rd Gen
pnc3
5
8
4
30
20
0.50 Q
300
no
yes
Dxe
0
Xrs
65
16
Type
Code
Bb Points
Tac Speed
Inter/Syst. Speed
Crew Only Days
Full Load Days
Personnel Load
Cargo Points
PCF-a Airdrop
Warp Capable
PD Equiv
fXO Rack Points
Sensor Range
Cost
Tech Level
Pinnace Liner
pnl
5
7
4
30
15
3.00 Q
50
no
yes
D
0
20
55
8
Pinnace Liner 2nd Gen
pnl2
5
7
4
36
18
3.00 Q
50
no
yes
Dx
0
Xrs
65
11
Pinnace Liner 3rd Gen
pnl3
6
8
4
42
21
3.00 Q
50
no
yes
Dxe
0
fXr
80
16
















Escort Shuttle
ste
3
8
4
12
8
0.50 Q
0
no
no
Di
2
20
50
9
Escort Shuttle 2nd Gen
ste2
3
8
4
15
10
0.50 Q
0
no
no
Dx
2
20
60
11
Escort Shuttle 3rd Gen
ste3
3
8
4
15
10
0.50 Q
0
no
no
Dxe
2
Xrs
70
16
















Utility Shuttle
stu
3
7
4
12
8
0.50 Q
50
yes
no
Dx
0
fXr
40
12
Utility Shuttle 2nd Gen
stu2
3
8
4
15
10
0.50 Q
50
yes
no
Dxe
0
fXr
55
16
Type
Code
Bb Points
Tac Speed
Inter/Syst. Speed
Crew Only Days
Full Load Days
Personnel Load
Cargo Points
PCF-a Airdrop
Warp Capable
PD Equiv
fXO Rack Points
Sensor Range
Cost
Tech Level
Prototype
Gunboat
GBP
XOg
8
5
5
5
none
none
no
yes
Dx
4x2
fXr
80
10
Gunboat
GB
XOg
9
6
6
6
none
none
no
yes
Dxz
1i+4x4
fXr
100
12
Gunboat 2nd Gen
GB2
XOg
10
7
7
7
none
none
no
yes
Dxe
2i+5x4
fXr
120
14
Gunboat 3rd Gen
GB3
XOg
11
8
8
8
none
none
no
yes
Dxe
3i+6x4
fXr
150
16
Gunboat 4th Gen****
GB4
XOg
11
8
8
8
none
none
no
yes
Dxe
4i+6x4
fXr
190
18
Gunboat 5th Gen*****
GB5
XOg
12
8
9
9
none
10
no
yes
Dxy
4i+6x4
fXry
210
21


*=Apin2 has datalink that permits three units to fire internal weapons and external ordnance together. Point defense among the three units can be shared.
**=Apin3 has datalink that permits four units to fire internal weapons and external ordnance together. Point defense among the four units can be shared.
***=Apin4 has harden datalink that permits six units to fire internal weapons and external ordnance together. Point defense among the six units can be shared. Apin4 also has anti-laser armor incorporated into its hull. A laser hit has to do at least two points of damage to destroy a Apin4. However, if a Apin4 is carrying external anti-matter ordnance and is hit by just one point of laser damage then it is destroyed.
****=Identical in all regards to a third generation gunboat except for three improvements. A forth generation gunboat can carry four internal weapons.  Second, the GB4 has anti-laser armour incorporated into its hull. It can still be destroyed by any weapon that can kill a GB, but if  hit by a laser then apply the anti-laser armour rules. The practical result of this is that a laser must be able to do two points of damage in one hit in order to destroy a GB4. This also means that in a small craft/fighter/gunboat environment a GB4 can withstand more laser hits until the range was reduced (and was practically immune to the regular fighter laser).
    The third improvement is the addition of hardend small craft datalink. Datalink jamming will not work as long as GBs equipped with hardend datalink are in the same tactical hex. GB3 and GB4s can be integrated into the same squadron but only GB4s will be able to keep a datalink while in the range of an active jammer.
    Important note. Even with the advantage of anti-laser armor, if a GB4 is carrying external anti-matter ordnance when it is hit by a laser then it is considered destroyed.
***** = The GB5, like the GB4, has anti-laser armor incorporated into its hull. A laser hit has to do at least two points of damage to destroy a GB5. However, if a GB5 is carrying external anti-matter ordnance and is hit by just one point of laser damage then it is destroyed.
     With tachyon-assisted datalink, a squadron of six GB5s no longer has to be in the same tactical hex to maintain datalink. A GB5 can be within two tactical hexes of another GB5 to share point defense and co-ordinate fire control. The TL 9 (?j) cannot jam the datalinks of a GB5 squadron.
      Due to significant improvements in drive technology a GB5 gained surplus interior volume. In addition to a small cargo hold a GB5 can carry fighter ECCM internally (cost does not include price of the ECCM system). This installation can be upgraded when new levels of the system becomes available. The cost to refit a GB5 is 42mc plus the cost of additional levels of ECCM. Refitting utilizes one hull space of capacity of a MS/SYM/SY.


The AFSC2 is treated like the AFSC. It can operate in datagroups of three, and groups can be composed of AFSC and AFSC2s.


Development Costs
Craft
Generation 1
Generation 2
Generation 3
Cutter
1600mc
800mc
900mc
Shuttle
1500mc
700mc
850mc
Assault Shuttle
5000mc
3000mc
4000mc
Pinnace
4500mc
3000mc
4000mc
Cargo Cutter
co-developed with regular cutter
600mc
800mc
Cargo Shuttle
co-developed with regular shuttle
700mc
800mc
Cargo Pinnace
co-developed with regular pinnace
3000mc
3600mc
AFSC
8000mc
7000mc
n/a
Pinnace Liner
2500mc
1800mc
2200mc
Escort Shuttle
3900mc
3200mc
3600mc
Utility Shuttle
1400mc
1000mc
n/a


Craft
Generation 1
Generation 2
Generation 3
Generation 4
Generation 5
Armed Pinnace
6000mc
6500mc
7000mc
7800mc
n/a
Gunboat
10000mc
12000mc
15000mc
20000mc
24000mc
Prototype Gunboat development cost is 8000mc



Back to Terp/Fend Index
Back to Front Page