The Pulurtan High Kingdom
(Imperial Monarchy)
Warships
Bases
Transports
Carriers
Tugs
Minelayers and Sweepers
Auxiliaries
Mobile Shipyards and Repair Ships
Survey Ships
Tech Levels 16 & 17
Early Pulurtan Ships
Further Background and TL 18 Ships
Civil War Era Ships

Having won the civil war and unable to further pursue the Gyst and Xhali refugees the new king, Lugan of the Pulurtan family, set upon the task of rebuilding the High Kingdom. After securing the last Gyst stronghold Lugan had only two inhabited planets and two asteroid colonies, a total population of four billion. The first priority was resettling all the bombarded planets. Even the homeworlds of the now-extinct subject races, like the Isset, were colonized with Fendalens. Twenty years later, with the major planets reclaimed, the colonization effort was slowed so that more resources could be devoted to territorial defenses and the fleet.
      Like all victors after a war the Pulurtan family made sure the histories placed them in a positive light. The Gyst and their royal allies were portrayed as insipid fools more concern with opulent living than with the welfare of the kingdom. Lugan, in the decades leading up to the discovery of the Gyst and Xhali nations, went a bit farther. He cited ancient precedent, proclaiming that the civil war was really a 'purge of undesirable elements from the Fendalen body proper.' In the pre-space days, before the rise of modern nation states, Fendalen kingdoms and empires would take what population they wanted from a defeated foe and either kill or use the remainder as slave labor. When (there was no doubt otherwise) the High Kingdom should find the Gyst and Xhali still alive Lugan would treat them in this manner.
     Thirty years after the civil war the High Kingdom set upon a restrictive program of exploration. With the warp points in the frontier system where the Gyst and Xhali made their escape still unusable it fell on the other two systems with unexplored points. Finding more habitable worlds and resources was always helpful, but the main goal was to find the Gyst and Xhali. In the fortieth year the Pulurtans encountered their only high-tech alien race, the Bios Registry.
      Flesh and blood beings at first,  the Bians made incredible cybernetic breakthroughs early on in their space expansion. They found a way to make a neural net that could read and copy a person's memory. In conjunction with a practical android body and an efficient power source it was possible to have immortality. Thus, in little under a century, and after a civil war of their own, the Bians became an artificial intelligence race in all but name. Having turned away from mortal bodies the Bians grew xenophobic of all other races, which they called meats. Branching out slowly, all other races were exterminated, even those that couldn't pose a threat for thousands of years. When a High Navy survey force attempted to follow through on first contact protocols it was destroyed. The commander had revealed the life support requirements of his race, confirming that they organic lifeforms. A thirty-system nation with a population that required very little downtime (namely food and sleep) the Bians posed a grievous threat to the High Kingdom.
     The war lasted over five years. Thanks in no small part to a closed warp point in heart of the Bios Registry, coupled with decisive
deployments of cloaked fleets, the High Kingdom emerged the victor. Only one small Bios population (the homeworld itself) was invaded and occupied while all the others were destroyed. Former Bios planets were colonized by the High Kingdom. Looking upon his expanded domain King Lugan could not help but think of the might he wielded. A huge reserve of warships and OWPs was built, periodically modernized. Exploration continued, but at a glacial pace of one warp point a year.
     Sixty-seven years after the civil war came news that Lugan had been waiting to hear. For the past two decades reconnaissance drones, an invention from the Bios War, had been making yearly probes of the entry warp point of the frontier system where the Gyst and Xhali made their escape. The drones had been able to enter but none returned, until the twentieth attempt. A quartet of stealthy survey forces were immediately dispatched to investigate the system. Only when backed by the 1st Fleet were the two other warp points investigated and found to be stable as well.
      For the Gyst and Xhali it was a feeling of dread. They had expected more time to pass before the warp points returned to normal. Even as the Pulurtan envoys made their required platitudes of peace all sides were rushing to war. Lugan, with his literal days of glory ahead of him, sent proclamations to what he called the 'criminal outcasts.' The High King expected no less than total capitulation from the Gyst and Xhali. On his flagship Domination Lugan acted immediately on the negative replies he knew were coming. A double assault was launched, leading to a break-in of both 'pretender kingdoms' (a term that both Gyst and Xhali would use to describe the Pulurtans in turn).
     The other races were inclined to believe that this war was a feud amongst royal blue bloods and wanted nothing of it. It therefore came as a surprise that both Gyst and Xhali sent technical knowledge of Pulurtan systems and weapons used against them to the Commonwealth as well as the Hokum Imperium. It was even more amazing that the two royal families dropped their mutual animosity almost overnight and pledged to help the other in defeating the Pulurtans. Modernizing their fleets, the Commonwealth and Imperium made it clear to all the Fendalens that the fighting would not be allowed to spill over into their territory. As it was, Fate dealt them a hand that couldn't be ignored.
      Working out of the former Bios frontier, the yearly HN survey found a warp connection that lead into a sector of Gyst space. A convoy of six freighters, identified as Gyst, was intercepted. Using standard shuttles, the survey force was able to capture four of the ships and one intact database. When Lugan learned that just three transits from the point of entry was a race that bore an uncanny resemblance to the Isset he turned irate. Back in the civil war Lugan lost a fair number of his family to Isset treachery. He didn't care that the Venda were in no-way related to the Isset. His desire for revenge was not completely sated with the genocide of the Isset and the rest of the traitorous subject races. Motivated to expel his old ghosts once and for all Lugan appointed three of his eldest daughters (Lynaca, Coryn and Uracu) to take charge of  the double front. Now in personal command of the 4th High Fleet, Lugan lead the drive on the Vendian homeworld. A four month butcher block of an offensive later had Lugan feeling a sense of completion and peace. The Venda homeworld and all system habitats were gone; only 100,000 were left in a system that bordered CPS space.
     Only one thing darkened this personal victory. Princess Lynaca, commanding the 1st HN Fleet, became the first member of the royal family to die in combat. Aboard the supermonitor flagship Vengeance during the battle of Silo the princess had the fleet charge the defenses of Silo V. All the defenders elected to concentrate their fire on the handful of SMs, knowing that any royals would be commanding from them. Vengeance was stabbed by thirty capital primary beams, one of which found its way to the flag deck. Lynaca died as the beam literally sliced her in half down the middle. A day of mourning was declared throughout the High Kingdom.
     When the Elotoshani, an ally to the CPS, had the surviving Vendians settle within their territory Lugan was displeased, to put it mildly. The assault to destroy the race had badly damaged the Gyst and removed an important industrial source. High Navy casualties were considerable, but a useful second route into Gyst territory had been forged. To see a minor power spirit away the last Vendian survivors and tweak the nose of a superior race because it had a big friend to back it up was an insult to Lugan. He failed to appreciate, as much of the High Navy and Pulurtan population did, on the repercussions of this act of genocide. Public and governmental opinion in the CPS and its allies condemned the attack but there wasn't enough of a groundswell to declare war on the High Kingdom. That groundswell would quickly change to a tsunami.
     The tattered remnants of a Jazta task group, separated from the 1st Union Fleet in the third month of the war, ended its 11-month flight from pursuing High Navy ships by entering a Hamthen and Terpla'n colonized system. Following close behind was the remainder of a pursing High Navy task group. The CSF Commodore had the Jazta ships interned and ordered the High Navy ships to leave Commonwealth space. Admiral (Fourth Barb) Rylek, in charge of the High Navy ships, refused and opened fired on the Jazta. In the ensuing battle Rylek and his ships were destroyed. This incident brought the CPS and its allies into the war on the side of the Fendalen Kingdom.
     For the Xhali it was way past too little, too late. The High Navy 1st Fleet, now under the command of Lugan's daughter Polstu, had been grinding its way into Xhali space while Lugan took care of the Vendians. The 2nd Fleet advanced more slowly in its move in Fendalen space while most of the reinforcements went to Polstu's drive to the Xhali home system. After an expensive and decisive break-in of the system Polstu had her fleet lay siege to Dalthu, destroying the orbital works and PDCs. Both sides received reinforcements, leading to the climatic Battle of Dalthu. Victorious, Polstu had the planet bombarded to wasteland, then moved on Xhali itself. Lugan arrived in time to oversee the landing of ground troops, 1.2 million in all. After smashing all resistance the bulk of the population was shipped back to the High Kingdom, serving a slave labor in new asteroid outposts and colonies.
    Xhali Duke Cussel, having stayed on the planet and avoiding capture, had formed a resistance movement in the remaining population and engaged the occupation force in a bitter guerrilla war. After a year Lugan had enough of Cussel's work. In massive search and destroy sweeps whole areas of the planet became unfit for habitation. The remaining population of 14 million was rounded up and held in prison-cities. Cussel and the core of his guerrillas died in pitched battle in one of these cities. Resistance dropped to nothing six months afterwards. Practically all of the Duchy was in the hands of the High Kingdom, and significant inroads had been made into Kingdom space. The Jazta Union was almost at the breaking point, fighting on two fronts, and the CPS had yet to full mobilized. With his enormous reserve of ships and construction capability Lugan have every expectation of dealing a crippling blow to whatever fleets the CPS could send while finishing off the Kingdom and Union.
     What Lugan hadn't counted on was the warp lines from the Ulithi system leading in rear areas of the High Kingdom. The war was going to be longer and much more destructive than anyone had anticipated.

Unique High Kingdom Features
     Aside from the population growth bonus, the High Kingdom had a special resource in the form of the sole remaining Bios planet. Incredible shipbuilders, Bians could construct large units 15% faster, but thanks to the system's two asteroid belts the building advantage was 35%. The small shipyard complex the Bians operated had only 40 standard construction slips and 20 small ones. When the war started the High Navy allocated resources so that all 40 of the standard slips built nothing but Domination class LNs and various advanced battleship classes in the 20 small slips. Later in the war eight more standard slips were built, and the construction allocation shifted to 30 LNs and 18  JGs.
     Another advantage the High Navy enjoyed, thanks to technology incorporated from the Bians, was advanced shipboard cybernetic control systems. Due to these controls a ship could lose two-thirds of its crew in combat and not suffer any penalties. If it loses more than two-thirds then the penalties are applied. However, if replacement crew isn't brought on board after one day then the normal penalties for being undercrewed are applied, but only for non-combat functions. Replacement crew will still lower the ship's crew grade, but the requirements to advance from green to average ranking for ships receiving replacements are cut in half.
     Despite the length of separation, the High Kingdom, Gyst, and Xhali had the same technical basis. Any large Gyst and Xhali unit captured by the High Kingdom could be used and crewed by HN personnel. However, until the unit has been refitted (20% of the unit's base hull cost), all offensive and defensive rolls are at a -1. This also includes initiative and activation rolls. Small units such as fighters and gunboats can be used as well, but at a -1 to initiative. No refit to remove this penalty is allowed for small units. Gyst and Xhali can also use captured High Kingdom units at the same penalties, but are unable to use those technical systems that they themselves haven't developed yet.
     Finally, any resources captured from Gyst and Xhali ships can be used as for upkeep by High Navy units, though only at 90% of their value.

The High Navy
     With all the destruction and genocide conducted during the civil war the High Navy (HN) was a ghost of its former self. The largest units were capital missile-armed battlecruisers, and all of those were lost in the frontier system where the Gyst and Xhali made their escape. Gradually, after the pre-war boarder was secured with bases and minefields, the fleet was built up. By the time the Bios Registry was discovered the HN had developed the strikefighter and was reworking its fleet mix. Deployment of fighters was held back until a better generation was created.
     The current design philosophy of the HN can be traced back to the Bios War. Mainline combatants were either armed with missiles or beams. Noting the thick armor of Bios ships, the HN had its beam combatants armed with capital force and energy beams. Later in the war, when the Bios tried to counter this by reversing their shield/armor ratio, the HN introduced the HET laser on its new Footman and General class ships. Fighters came as a complete surprize to the Bians, their huge ships being unmaneuverable and the lack of small anti-fighter escorts proved to be decisive.
     In the first two years of the Pulurtan War the HN discovered some deficiencies in their designs. Most notable (some say damning) was the low magazine storage for heavy bombardment missiles. When developed, the HBM was seen as a 'base breaker' first and an anti-ship missile second. When battles with the RN and DSF/USF showed that missile duels were the norm the HN took the expedient of including more Pilum and Mangonels in their fleets. Only until the invention of fourth-generation shields and armor was enough shipboard space created to include more missile storage.
     Another deficiency was the initial deployment of gunboats. Only carriers and beam-assault ships carried them, resulting in an overall lower number when compared to the RN and other races. Those gunboats based on carriers were seen as heavy bombers, tackling enemy capital ships while those based on beam-armed ships were used to break OWPs guarding warp points. When the fourth-generation overload dampener became available the HN took the opportunity during the refit cycle to include gunboats on most fleet units.
     Lastly, the General class advanced battleship was at a disadvantage in fleet combat verses missile-armed opponents. With no external racks or internal launchers a General squadron had no inherent EDM support. The initial response was assigning a Mangonel to each General squadron. Later it was changed to the new Spring Engine class. A permanent fix came during the O4 refits, sacrificing one HET laser for an improved box launcher and plasma gun.
     When the war started the HN was in the process of replacing GB2s with GB3s. The first priority for replacement was given to carriers, followed by new construction. For every GB2 squadron that was scrapped one was placed in storage. These gunboats were used as spares for those active ships low on the replacement list, namely Sling Stone BCAs. Eventually, through production and attrition, all GB2s were removed from fleet inventory and stored at depots for scrapping after the war.
     The High Kingdom had an impressive treasury and large stockpiles of maintenance materials scattered throughout its territory. It was from these stockpiles that the HN supplied its raider groups. Usually composed of 18 General battleships and enough freighters to carry supplies for a year, these raider groups would stay within contested systems or follow the path of their own survey groups. Destruction and/or capture of enemy ships, especially freighters, was the primary task of these groups. The pursuit and destruction of enemy warships was secondary, and only then if such pursuit lead back to previously unknown warp points. It was one of these pursuits, conducted by High Navy Admiral Rylek against a Jazta task group, that would have grave consequences for the High Kingdom.

The 15/16 Divide
     Upon reaching TL 16 and inventing the advanced capital missile launcher the HN embarked upon a program of refits. Missile-armed units such as the Vengeance, Pilum, and Mangonel classes were first, with 90% of all active units having been refitted by the time contact was made with the Gyst and Xhali. Units with only one Wc launcher (Catapult and Knight classes) were refitted at a much slower rate, only 20% having been updated. This ratio also applied to active ships equipped with just one box launcher when the improved version was perfected.  As for the third-generation plasma gun it was installed on plasma armed units with rapidity. A full 80% of all active Sling Stones and bases had the new gun before the war.
     As for the other classes of ships, most notably the General and Footman, the only improvement that could be implemented was the predictable advance in ECM/engine modulation. Because of this, and the current needs to refit those classes with improved weapons, only 10% of the active force of Generals and Footmen were refitted. When the war started two-thirds of these classes were sent to the front as-is while the remaining third was fitted with updated ECM. The same ratio applied to units being demothballed. Only during the TL 17 refits were all units brought up to the same standard.


Warships
Domination class LN(Rh)   AM3   80 XO Racks   400 Hull   TL 16   new construction
(3)(S3x184)[AI3(Ac3x5)x30]Ac3Ac3Ac3H(BbL)WcaWcamgRhRhmg(AMG)mg(AMG)Dxe[($R1)x3]HO3HO3HO3DceWcaWcamg!4mgRhRhmg(AMG)mg
(AMG)Q[($R1)x3]QDxeQDceQDxeQDce(Lh)H(BbL)(Vx6)HO3HO3HO3WcaWcamgRhRhmg(AMG)mg(AMG)[($R1)x3]?j(XR)(Mi4)H(Ig2)mgDxe!4mg
RhRhmg(AMG)QmgQ(AMG)[($R1)x3]DceQDxeQ?6Dce(?g1)(Lh)(Z2ch)?k(CIC2)(Ix12)[(HET3)!4x2](It4)[($R1)x4]Pg3Q(Ix12)WcaWcamgQs(2/3)

400 RCP  100 MCP  6 FCP  Trg: 15  Atk +4  Bmp +12  Ghost -1  Tem -4  Jam   Cloak   Cost = 29254mc/4388.1mc
HTK 509   S3 x 184   Ac3 x 153   AI3 x 30   Dce x 5   Dxe x 5   $R1 x 16   O3 x 6   V x 6   Rh x 8   Wca x 8   HET3 x 2   Pg3 x 1   mg x 15
2 shuttles   4 assault shuttles   8 mg - Rh ammo   6 mg - Wca/XO rack ammo   1 mg - fighter ammo
Tech Level 17 Refit - O3 to O4,  replace (AMG)s with 4 (AMG2)s. Add one mg (gunboat ammo), 2 Q, (Lh), 16 XO to 10 XOg. !4 to !5, (Mi4) to (Mi5), 4 S3 to Hs. 29943mc/4491.5mc
     The first two dozen of this class had only recently been built, in the Bios shipyard, one year prior to the Pulurtan War.
Vengeance class SM(Rh)   AM3   60 XO Racks   300 Hull   TL 16
(3)(S3x140)Ac3[AI3(Ac3x5)x25]Hs(BbL)WcaWcamgRhRhmg(AMG)mg(AMG)O3(Vx6)(Ix9)[($R1)x4]HO3HO3HWcaWcamgRhRhmg(AMG)mg(AMG)?j
(XR)(Mi4)DxeQDceQDxeQDce(Lh)(Ix9)[($R1)x4]!4HO3HO3H(Ig2)Wca!4WcamgRhRhmg(AMG)mg(AMG)DxeQDceQDxeQ?6Dce(?g1)(Lh)Z2h?k(CIC2)
(Ix9)[($R1)x4]mgmgQs(3)

300 RCP   6 FCP   Trg: 15   Atk +4   Bmp +12   Ghost -1   Tem -4   Jam   Cloak   Cost = 20779mc/3116.9mc
HTK 406   S3 x 140    Ac3 x 126   AI3 x 25    Dce x 4   Dxe x 4   $R1 x 12   O3 x 4   V x 6   Rh x 6   Wca x 6   mg x 11   3 shuttles
6 mg - Rh ammo   4 mg - Wca/XO Rack ammo   1 mg - Fighter ammo
C version - Remove (XR), (Mi4), (CIC2). Z2h to Z2ch.  Add (2Mi3) in former (Mi4) location. 21169mc/3175.4mc
Tech Level 15 version - Wca to Wc. ?6 to ?5. 20219mc/3032.9mc   C version - 20609mc/3091.4mc
Tech Level 17 Refit - O3 to O4, replace (AMG)s with 3 (AMG2)s. Add one mg (Rh ammo), 2 Q, 16 XO to 10 XOg. !4 to !5, (Mi4) to (Mi5), remove 4 S3 and upgrade Hs to H. 21327mc/3199.1mc
TL 17 C Version Refit - As above (aside from Mi5). 21517mc/3227.6mc
    
The Vengeance class was built starting at TL 15.
Corps class MH(R)   AM3   30 XO, 12 XOg Racks   250 Hull   TL 17   new construction
(3)(S3x96)[AI3(Ac3x4)AI3(Ac3x5)x10]Hs(BbL)[H($R1)mgmgQWcaWcaWca($R1)mgmgQWcaWcaWcaH($R1)mgmgQWcaWcaWca($R1)O4mg(AMG2)
(Lh)Dxe!5x2](IIIIIII)Hmg[($R1)Dcex2](IIIIIIIi)(Ig2)(XR)(Mi5)!5Pc3DxeQ?6Dce(?g1)Z2h?k(It4)(IIIIIIII)QsWbimgQs(3/4)
250 RCP   25 MCP   120 FCP   Trg: 17   Atk +5   Bmp +12   Ghost -1   Tem -5   Cloak   Cost = 17082mc/2562.3mc
HTK 314   S3 x 96   Ac3 x 90   AI3 x 20   Dce x 3   Dxe x 3  $R1 x 10   O4 x 2   Wca x 18   Wbi x 1   Pc3 x 1   mg x 16   3 shuttles

14 mg - Wca/Wbi/XO Rack ammo   2 mg - Gunboat ammo
C version - Remove (XR), (Mi5), BbL to BbM.  Z2h to Z2ch. Add (2Mi3) in former (Mi5) location. 17417mc/2612.6mc  Carries 2 shuttles
     This class was an unspoken wartime admission on the HN's part that it lacked a core of heavy capital missile ships.
Battalion class MT   AM3    40 XO Racks   200 Hull   TL 16
(3)(S3x116)[AI3(Ac3x5)x19]AI3Ac3AI2Hs(BbL)Fc3Ec3[($R1)x3]O3DxeQDce(IIIIII)HFc3Ec3(Vx6)Qs($R1)($R1)O3DxeQDce(IIIIII)H(XR)(CIC2)(Mi4)?j!4
HTcaFc3Ec3($R1)($R1)O3DxeQDce(IIIIII)H(Ig2)Wbi!4Fc3Ec3[($R1)x3]O3Dxe?6Dce(?g1)(Lh)Z2h?k(IIIIII)CbcmgQ(4)

200 RCP    6 FCP   Trg: 15    Atk +4    Bmp +12    Ghost -1   Tem -4    Jam   Cloak   Cost = 13680mc/2052mc
HTK 320   S3 x 116   Ac3 x 96    AI3 x 20   AI2 x 1   Dce x 4   Dxe x 4   $R1 x 10    O3 x 4   V x 6   Wbi x 1  Fc3 x 4   Ec3 x 4   Cbc x 1   Tca x 1    mg x 1
(Wbi/XO Rack/Fighter ammo)   3 shuttles
C version - Remove (XR), (Mi4), (CIC2). Z2h to Z2ch. Add (2Mi3) in former (Mi4) location. 14070mc/2110.5mc
Tech Level 15 version - Wbi to Wb, ?6 to ?5. Cbc to Dce, Cb. 13650mc/2047.5mc   C version - 14040mc/2106mc
Tech Level 17 Refit - Remove first O3; remaining O3 to O4. Add Q, !4 to !5, (Mi4) to (Mi5), Fc3 to Fvc2. Remove 8 XO and add 5 XOg.  Remove 4 S3 and upgrade Hs to H. 14857mc/2228.6mc
TL 17 C Version Refit - As above (aside from Mi4). 15047mc/2257.1mc
Catapult class MT(Rh)   AM3    40 XO Racks   200 Hull   TL 16
(3)(S3x116)[AI3(Ac3x5)x19]AI3Ac3AI2]Hs(BbM)[($R1)x3]O3DxeQDce(IIIIII)HRh($R1)($R1)O3DxeQDce(IIIIII)H(XR)(CIC2)(Mi4)?j!4HRhRh($R1)($R1)
O3DxeQDce(IIIIII)H(Ig2)Wca!4Rh[($R1)x3]O3Dxe?6Dce(?g1)(Lh)Z2h?k(IIIIII)(mgx5)Q(4)
200 RCP    Tgr: 13    Atk +4    Bmp +12    Ghost -1   Tem -4    Jam   Cloak   Cost = 14210mc/2131.5
HTK 311   S3 x 116   Ac3 x 96    AI3 x 20   AI2 x 1   Dce x 4   Dxe x 4   $R1 x 10   O3 x 4   Wca x 1   Rh x 4   mg x 5   2 shuttles
4 mg - Rh ammo   1 mg - Wca/XO Rack ammo
C version - Remove (XR), (Mi4), (CIC2). Z2h to Z2ch. Add (2Mi3) in former (Mi4) location. 14600mc/2190mc
Tech Level 15 version - ?6 to ?5. Wca to Wc. 14100mc/2115mc   C version - 14490mc/2173.5mc
Tech Level 17 Refit - Remove first O3; remaining O3 to O4. Add Q, !4 to !5, (Mi4) to (Mi5). Remove 8 XO and add 5 XOg. Remove 4 S3 and upgrade Hs to H. 14587mc/2188.1mc
TL 17 C Version Refit - As above (aside from Mi5). 14777mc/2216.6mc
Capped Ram class SDA   AM3   1 XO, 20 XOg Racks   165 Hull   TL 16
(1)(S3x96)[AI3(Ac3x5)x14]AI3Ac3Ac3H(BbL)($R1)Q[O3(IIIII)HPg3QPc3($R1)Dxex2]($R1)H(CIC2)QPc3?j!4QDce(IIIII)H(Ig2)Pg3(Lh)Pc3(2Mi3)($R1)
($R1)O3(It4)Dce(IIIII)H!4Pg3QPc3Q($R1)($R1)WbiO3Dxe?6Dce(?g1)(Lh)Z2h?k(IIIII)mgmgQs(5/6)

165 RCP  10 MCP  200 FCP  Trg: 13  Atk +3  Bmp +12  Ghost -1   Tem -4  Jam  Cloak  Cost = 19192mc/2878.8mc
HTK 266   S3 x 96   Ac3 x 72   AI3 x 15   Dce x 3   Dxe x 3   $R1 x 8   O3 x 4   Wbi x 1   Pc3 x 5   Pg3 x 4   mg x 2
2 cutters   2 shuttles   1 mg - Gunboat ammo   1 mg - Wbi/XO Rack ammo
C version - remove all Pg3. Z2h to Z2ch. 18332mc/2749.8mc
Tech Level 15 version - ?6 to ?5. Pg3 to Pg2. Wbi to Wb. Pc3 to Pc2. 17327mc/2599.1mc   C version - 16767mc/2515.1mc
Tech Level 17 Refit - O3 to O4. !4 to !5. 19482mc/2922.3mc
TL 17 C Version Refit - as above. 18622mc/2793.3mc
Pilum class SDA(R)   AM3   33 XO Racks   165 Hull   TL 16
(1)(S3x96)[AI3(Ac3x5)x14]AI3Ac3Ac3H(BbL)($R1)Q[O3(IIIII)HWcaWca($R1)Dxex2]($R1)(CIC2)?j!4Dce(IIIII)H(Ig2)WcaWca(2Mi3)Q($R1)($R1)O3(It4)
Dce(IIIII)H!4WcaWcaQ($R1)($R1)O3Dxe?6Dce(?g1)(Lh)Z2h?k(IIIII)(mgx8)Qs(5/6)

165 RCP   10 MCP   Trg: 13   Atk +3   Bmp +12   Ghost -1   Tem -4   Jam   Cloak   Cost = 16403mc/2460.5mc
HTK 264   S3 x 96   Ac3 x 72   AI3 x 15   Dce x 3   Dxe x 3   $R1 x 8   O3 x 4   Wca x 8   mg x 8 (Wca/XO Rack ammo)   2 cutters  2 shuttles
Tech Level 15 version - ?6 to ?5. Wca to Wc. 14223mc/2133.5mc
Tech Level 17 Refit - Remove third O3; remaining O3 to O4. !4 to !5. Add Q in front of second O4. Remove 8 XO and add 5 XOg. 1 mg to gunboat ammo. 16620mc/2493mc
Pilum-C class SDA(R)(C)   AM3   33 XO Racks   165 Hull   TL 16
(1)(S3x96)[AI3(Ac3x5)x14]AI3Ac3Ac3H(BbL)($R1)O3QDxe(IIIII)HWca($R1)Dxe(IIIII)HWcaWca($R1)($R1)O3(CIC2)?j!4QDce(IIIII)H(Ig2)Wca(2Mi3)($R1)($R1)O3(It4)Dce(IIIII)H!4WcaWcaQ($R1)($R1)O3Dxe?6Dce(?g1)(Lh)(Z2ch)?k(IIIII)Wbi(mgx8)Qs(5/6)
165 RCP   10 MCP   Trg: 13   Atk +3   Bmp +12   Ghost -1  Tem -4   Jam   Cloak   Cost = 16143mc/2421.5mc
HTK 263   S3 x 96   Ac3 x 72   AI3 x 15   Dce x 3   Dxe x 3   $R1 x 8   O3 x 4   Wbi x 1   Wca x 6   mg x 8
2 cutters   2 shuttles   8 mg - Wca/Wbi/XO Rack ammo
Tech Level 15 version - ?6 to ?5. Wca to Wc. 14503mc/2175.5mc
Tech Level 17 Refit - Remove third O3; remaining O3 to O4. !4 to !5. Add Q in front of second Dxe. Remove 8 XO and add 5 XOg. 1 mg to gunboat ammo. 16360mc/2454mc
Broadshield class SDA(E)(C)   AM3   1 XO,  20 XOg Racks   165 Hull   TL 16
(1)(S3x100)[AI3(Ac3x5)x14]AI3Ac3Ac3H(BbL)($R1)O3QDxeDce(IIIII)H($R1)DxeDce(IIIII)HWbiWa2($R1)($R1)O3Hs(CIC2)Dxe?j!4QDce(IIIII)H(Ig2)
WbiWa2(2Mi3)Dxe($R1)($R1)O3(It4)Dce(IIIII)H!4WbiWa2Q($R1)($R1)O3Dxe?6Dce(?g1)(Lh)(Z2ch)?k(IIIII)DxeDce!4Wbi(mgx7)Qs(5/6)

165 RCP   10 MCP   Trg: 13   Atk +3   Bmp +12   Ghost -1  Tem -4   Jam   Cloak   Cost = 17631mc/2644.7mc
HTK 274   S3 x 100   Ac3 x 72   AI3 x 15   Dce x 6   Dxe x 6   $R1 x 8   O3 x 4   Wbi x 4   Wa2 x 3   mg x 7
2 cutters   2 shuttles   2 mg - Gunboat ammo   5 mg - Wa2/Wbi/XO Rack ammo
Tech Level 15 version - ?6 to ?5. Wbi to Wb. 17131mc/2569.7mc
Tech Level 17 Refit - O3 to O4. !4 to !5. Remove 4 S3, Hs to H. 17883mc/2682.5mc
Knight class DNA    AM3    26 XO Racks   130 Hull    TL 16
(1)(S3x80)[AI3(Ac3x4)x10]AI2Ac3Ac3H(BbL)($R1)(IIII)HFc3O3($R1)Dxe(IIII)Q($R1)(IIII)HFc3O3($R1)(2Mi3)Dxe(IIII)HFc3WcaO3($R1)!4(Ig2)Dce(IIII)
Fc3O3($R1)Q?6Dce(?g1)(Lh)Z2h?k(IIII)CbcmgQ(6)

130 RCP   20 MCP   Trg: 13   Atk +3   Bmp +12   Ghost -1   Tem -4   Cloak   Cost = 11676mc/1751.4mc
HTK 194   S3 x 80   Ac3 x 42   AI3 x 10   AI2 x 1   Dce x 2   Dxe x 2   $R1 x 6   O3 x 4   Wca x 1   Cbc x 1   Fc3 x 4   mg x 1 (Wca/XO Rack ammo)
1 shuttle   1 pinnace
Tech Level 15 version - ?6 to ?5. Wca to Wc. Cbc to Dce, Cb. 11296mc/1694.4mc
Tech Level 17 Refit - Remove third O3, remaining O3 to O4. !4 to !5. Fc3 to Fvc2. Add Q in front of fifth $R1, remove 8 XO and add 5 XOg. 4 S3 to Hs (in front of 2Mi3). 4S3 to mgm (after Cbc). 14149mc/2122.4mc   mg now holds gunboat ammo   mgm holds Wca/XO Rack ammo
Lord Knight class DNA(C)   AM3   26 XO Racks   130 Hull    TL 16
(1)(S3x80)[AI3(Ac3x4)x10]AI2Ac3Ac3H(BbL)($R1)(IIII)HFc3O3($R1)Dxe(IIII)Q($R1)(IIII)HO3($R1)(2Mi3)Dxe(IIII)HFc3WbiO3($R1)!4(CIC2)(Ig2)Dce(IIII)Fc3O3($R1)Q?6
Dce(?g1)(Lh)(Z2ch)?k(IIII)CbcmgQ(6)

130 RCP   20 MCP   Trg: 13   Atk +3   Bmp +12   Ghost -1   Tem -4   Cloak   Cost = 11716mc/1757.4mc
HTK 194   S3 x 80   Ac3 x 42   AI3 x 10   AI2 x 1   Dce x 2   Dxe x 2   $R1 x 6   O3 x 4   Wbi x 1  Cbc x 1   Fc3 x 3   mg x 1 (Wbi/XO Rack ammo)
1 shuttle   1 pinnace
Tech Level 15 version - ?6 to ?5. Wbi to Wb. Cbc to Dce, Cb. 11486mc/1722.9mc
Tech Level 17 Refit - Remove third O3, remaining O3 to O4. !4 to !5. Fc3 to Fvc2. Add Q in front of fifth $R1, remove 8 XO and add 5 XOg. 4 S3 to Hs (in front of 2Mi3). 13645mc/2046.8mc
General class BBA   AM3   AC   12 XOg Racks   100 Hull   TL 16
(1)(S3x64)Ac3[AI3(Ac3x7)x5]H(BbS)(III)Q(HET3)O3($R1)(III)Q(BbL)H(HET3)($R1)(III)H(2Mi3)Q(HET3)O3($R1)(Ig2)Dxe(III)(HET3)($R1)!4Dce(III)Q?6Dce(?g1)(Lh)Z2h?k
(III)Ec3mgQs(6)

100 RCP   120 FCP   Trg: 13   Atk +3    Bmp +12    Ghost -1   Tem -4   Cloak   Cost = 9644mc/1446.6mc
HTK 156   S3 x 64   Ac3 x 36   AI3 x 5   Dce x 2   Dxe x 1   $R1 x 4   O3 x 2   Ec3 x 1   HET3 x 4   mg x 1
1 shuttle   1 2nd generation pinnace (3rdedR)   mg - Gunboat ammo
Tech Level 15 version - ?6 to ?5. 9624mc/1443.6mc
     Named after pre-space generals, the crews of Generals say that the class name actually refers to the huge number of ships in commission. Optimized for close-range combat, Generals could be viewed as oversized destroyers and in fact were used as such. The two gunboat squadrons served as the long-range battery. Only the Footman CLs were built in greater numbers. For the first half of the war Generals were used in raider groups as well as regular fleets.
General class BBA   AM3   AC   12 XOg Racks   100 Hull   TL 17   refits and new construction
(1)(S3x64)[AI3(Ac3x9)x5]H(BbS)(III)QPg3($R1)(III)Q(BbL)H(HET3)($R1)(III)H(2Mi3)Q(HET3)O4($R1)(Ig2)Dxe(III)(HET3)($R1)!5Dce(III)Q?6Dce(?g1)(Lh)Z2h?k(III)WbiEc3mgQs(6)
100 RCP   120 FCP   Trg: 13   Atk +3    Bmp +12    Ghost -1   Tem -5   Cloak   Cost = 9897mc/1484.6mc
HTK 165  S3 x 64   Ac3 x 45   AI3 x 5   Dce x 2   Dxe x 1   $R1 x 4   O4 x 1   Wbi x 1   Ec3 x 1   HET3 x 3  Pg3 x 1   mg x 1 (Wbi/Gunboat ammo)
1 shuttle   1 2nd generation pinnace
(3rdedR)
Commanding General class BBA(C)   AM3   AC   12 XOg Racks   100 Hull   TL 16
(1)(S3x64)Ac3[AI3(Ac3x7)x5]H(BbS)(III)QO3($R1)(III)H(HET3)Q($R1)(III)H(2Mi3)QO3($R1)(Ig2)Dxe(III)(CIC2)(HET3)($R1)!4Dce(III)QWbi?6Dce(?g1)(Lh)(Z2ch)?k(III)Ec3mgQs(6)
100 RCP   120 FCP   Trg: 13   Atk +3    Bmp +12    Ghost -1   Tem -4   Cloak   Cost = 9574mc/1436.1mc
HTK 155   S3 x 64   Ac3 x 36   AI3 x 5   Dce x 2   Dxe x 1   $R1 x 4   O3 x 2   Wbi x 1   Ec3 x 1   HET3 x 2   mg x 1 (Wbi/Gunboat ammo)    1 shuttle
Tech Level 15 version - ?6 to ?5. Wbi to Wb. 9434mc/1415.1mc
Commanding General class BBA(C)   AM3   AC   12 XOg Racks   100 Hull   TL 17   refits and new construction
(1)(S3x64)Ac3[AI3(Ac3x7)x5]H(BbS)(III)Q($R1)(III)H(HET3)Q($R1)(III)H(2Mi3)QO4($R1)(Ig2)Dxe(III)(CIC2)(HET3)($R1)!5Dce(III)QWbi?6Dce(?g1)(Lh)
(Z2ch)!5?k(III)Ec3mgQs(6)

100 RCP   120 FCP   Trg: 13   Atk +3    Bmp +12    Ghost -1   Tem -5   Cloak   Cost = 9689mc/1453.4mc
HTK 156   S3 x 64   Ac3 x 36   AI3 x 5   Dce x 2   Dxe x 1   $R1 x 4   O4 x 1   Wbi x 1   Ec3 x 1   HET3 x 2   mg x 1 (Wbi/Gunboat ammo)    1 shuttle
Mangonel class BBA(R)   AM3   AC   20 XO Racks   100 Hull    TL 16
(1)(S3x72)Ac3[AI3(Ac3x7)x5]H(BbS)(III)QWcaO3($R1)(III)WcaH($R1)(III)H(2Mi3)WcaO3($R1)(Ig2)Dxe(III)Wca($R1)!4Dce(III)Wca?6Dce(?g1)(Lh)Z2h
?k(III)(mgx3)Q(6)

100 RCP   Trg: 13   Atk +3   Bmp +12   Ghost -1   Tem -4   Cloak   Cost = 9627mc/1444.1mc
HTK 162   S3 x 72   Ac3 x 36    AI3 x 5   Dce x 2   Dxe x 1   $R1 x 4   O3 x 2   Wca x 5   mg x 3  (Wca/XO Rack ammo)   1 shuttle
Tech Level 15 version - ?6 to ?5. Wca to Wc. 8257mc/1238.6mc
Tech Level 17 Refit - Remove first O3. Remaining O3 to O4. !4 to !5. Remove 8 XO and add 5 XOg. Add Q after (2Mi3). 9699mc/1454.9mc
Mangonel-C class BBA(R)(C)   AM3   AC   20 XO Racks   100 Hull    TL 16
(1)(S3x72)Ac3[AI3(Ac3x7)x5]H(BbS)(III)QTaO3($R1)(III)WcaH($R1)(III)H(2Mi3)(CIC2)O3($R1)(Ig2)Dxe(III)Wca($R1)!4Dce(III)Wca?6Dce(?g1)(Lh)
(Z2ch)?k(III)(mgx3)Q(6)

100 RCP   Trg: 13   Atk +3   Bmp +12   Ghost -1   Tem -4   Cloak   Cost = 9247mc/13876.1mc
HTK 162   S3 x 72   Ac3 x 36   AI3 x 5   Dce x 2   Dxe x 1   $R1 x 4   O3 x 2   Wca x 3   Ta x 1   mg x 3  (Wca/XO Rack ammo)   1 shuttle
Tech Level 15 version - ?6 to ?5. Wca to Wc. 8417mc/1262.6mc
Tech Level 17 Refit - Remove first O3. Remaining O3 to O4. !4 to !5. Remove 8 XO and add 5 XOg. Add Q after (2Mi3). 9319mc/1397.9mc
Spring Engine class BBA(R)   AM3   AC   20 XO Racks   100 Hull    TL 16   new construction
(1)(S3x76)Ac3[AI3(Ac3x7)x5]Hs(BbS)(III)QWbiWbiO3($R1)(III)WbiWbiH($R1)(III)H(2Mi3)WbiWbiO3($R1)(Ig2)Dxe(III)HWbiWbi($R1)!4Dce(III)
WbiWbi?6Dce(?g1)(Lh)Z2h?k(III)WbiWbi(mgx3)Q(6)

100 RCP   Trg: 13   Atk +3   Bmp +12   Ghost -1   Tem -4   Cloak   Cost = 11042mc/1656.3mc
HTK 174   S3 x 76   Ac3 x 36   AI3 x 5   Dce x 2   Dxe x 1   $R1 x 4   O3 x 2   Wbi x 12   mg x 3 (Wbi/XO Rack ammo)  1 shuttle
Tech Level 17 Refit - Remove first O3. Remaining O3 to O4. !4 to !5. Remove 8 XO and add 5 XOg. Add Q after (2Mi3). 11114mc/1667.1mc
     A development of the Wb converstion of Lord BBs during the Bios War. The class was intially built to provide mass EDM support for General squadrons. Spring Engines would later be used in minefield clearance and as anti-fighter/gunboat escorts.
Spring Engine-C class BBA(R)(C)  AM3   AC   20 XO Racks   100 Hull    TL 16   new construction
(1)(S3x76)Ac3[AI3(Ac3x7)x5]Hs(BbS)(III)QWbiO3($R1)(III)WbiWbiH($R1)(III)H(2Mi3)WbiO3($R1)(Ig2)Dxe(III)HWbiWbi($R1)!4Dce(III)Wbi?6Dce(?g1)(Lh)(Z2ch)?k(III)Wbi(mgx3)Q(6)
100 RCP   Trg: 13   Atk +3   Bmp +12   Ghost -1   Tem -4   Cloak   Cost = 10182mc/1527.3mc
HTK 170   S3 x 76   Ac3 x 36   AI3 x 5   Dce x 2   Dxe x 1   $R1 x 4   O3 x 2   Wbi x 8   mg x 3 (Wbi/XO Rack ammo)   1 shuttle
Tech Level 17 Refit - Remove first O3. Remaining O3 to O4. !4 to !5. Remove 8 XO and add 5 XOg. Add Q after (2Mi3). 10254mc/1538.1mc
Stout Shield class BBA(E)   AM3   AC   20 XO Racks   100 Hull   TL 16
(1)(S3x68)Ac3[AI3(Ac3x7)x5]Hs(BbS)(III)QDxeO3($R1)Dxe(III)HDce($R1)(III)HDxeDce(2Mi3)O3Dxe($R1)(Ig2)DxeDce(III)H?jDxeDce($R1)!4!4Dce(III)
Wbi?6Dce(?g1)(Lh)Z2h?k(III)mgQ(6)

100 RCP   Trg: 13   Atk +3   Bmp +12   Ghost -1   Tem -4   Jam   Cloak    Cost = 10749mc/1612.4mc
HTK 164   S3 x 68   Ac3 x 36   AI3 x 5   Dce x 6   Dxe x 6   $R1 x 4   O3 x 2   Wbi x 1   mg x 1 (Wbi/XO Rack ammo)  2 cutters
Tech Level 15 version - ?6 to ?5. Wbi to Wb. 10609mc/1591.4mc
Tech Level 17 refit - Remove first O3. Remaining O3 to O4. !4 to !5. Remove 8 XO and add 5 XOg. Add Q after (2Mi3). 10846mc/1626.9mc
Wallguard class BBA(E)(C)   AM3   AC   20 XO Racks   100 Hull   TL 16
(1)(S3x68)Ac3[AI3(Ac3x7)x5]Hs(BbS)(III)QDxeO3($R1)Dxe(III)HDce($R1)(III)HDxe(2Mi3)O3Dxe($R1)(Ig2)Dxe(III)H?jDce($R1)!4!4Dce(III)Wbi?6Dce
(?g1)(Lh)(Z2ch)?k(III)mgQ(6)

100 RCP   Trg: 13   Atk +3   Bmp +12   Ghost -1   Tem -4   Jam   Cloak    Cost = 10069mc/1510.4mc
HTK 161   S3 x 68   Ac3 x 36   AI3 x 5   Dce x 4   Dxe x 5   $R1 x 4   O3 x 2   Wbi x 1   mg x 1 (Wbi/XO Rack ammo)  2 cutters
Tech Level 15 version - ?6 to ?5. Wbi to Wb. 9929mc/1489.4mc
Tech Level 17 Refit - Remove first O3. Remaining O3 to O4. !4 to !5. Remove 8 XO and add 5 XOg. Add Q after (2Mi3). 10166mc/1524.9mc
Resistance class BC(E)   AM3   AC   16 XO Racks   80 Hull   TL 16
(1)(S3x40)Ac3Ac3[AI3(Ac3x5)x5]H(BbM)Dxe(II)Q($R1)O3Dxe(III)H($R1)Dxe(II)($R1)Dxe(2Mi3)(Ig2)Dxe(III)Dxe?jO3($R1)!4!4Dce(II)Wbi?6Dce(?g1)
(Lh)Z2h?k(III)mgQ(6)

80 RCP   20 MCP   Trg: 13   Atk +3    Bmp +12   Ghost -1   Tem -4    Jam   Cloak   Cost = 6650mc/997.5mc
HTK 118  S3 x 40   Ac3 x 27   AI3 x 5   Dce x 2   Dxe x 6   $R1 x 4   O3 x 2   Wbi x 1   mg x 1 (Wbi/XO Rack ammo)   4 cutters
Tech Level 15 version - ?6 to ?5. Wbi to Wb.  6590mc/988.5mc
Tech Level 17 Refit - Remove first O3. Remaining O3 to O4. !4 to !5. Add Hs (after BbM) and S0. 6647mc/997.1mc

Short Bow class BCA   AM3   AC   17 XO Racks   85 Hull   TL 16
(1)(S3x36)[AI3(Ac3x3)x5]AI2Hs(BbS)Wa2(II)QWa2(III)HWa2($R1)($R1)(II)Wa2(2Mi3)(Ig2)Dxe(III)HWa2O3($R1)($R1)!4Dxe(It4)(II)Wa2Wbi?6Dxe(?g1)(Lh)Z2h?k(III)(mgx3)Q(6/7)
85 RCP   15 MCP   Trg: 13   Atk +3   Bmp +12   Ghost -1   Tem -4   Cloak   Cost = 7025mc/1053.8mc
HTK 105   S3 x 36   Ac3 x 15   AI3 x 5   AI2 x 1   Dxe x 3   $R1 x 4   O3 x 1   Wbi x 1   Wa2 x 6   mg x 3 (Wa2/Wbi/XO Rack ammo)  1 shuttle
Short Bow-C class BCA(C) - remove first, third, and fifth Wa2. Z2h to Z2ch. Add (CIC2) in front of O3. One mg to !4 (in front of last Wa2). 7150mc/1072.5mc
Tech Level 15 version - ?6 to ?5, Wbi to Wb.   6925mc/1038.8mc   C version - 7050mc/1057.5mc
Tech Level 17 Refit - O3 to O4. !4 to !5. 7110mc/1066.5mc
Tech Level 17 Short Bow-C Refit - O3 to O4. !4 to !5. 7260mc/1089mc
Sling Stone class BCA   AM3   AC   1 XO, 10 XOg Racks   85 Hull   TL 16
(1)(S3x32)[AI3(Ac3x3)x5]AI2H(BbS)Pg3(II)QPg3(III)HPg3($R1)($R1)(II)QPg3(2Mi3)(Ig2)Pg3Dxe(III)HPg3O3($R1)($R1)!4QPg3Dxe(It4)(II)Pg3Pg3Wbi?6
Dxe(?g1)(Lh)Z2h?k(III)mgQ(6/7)

85 RCP   15 MCP   100 FCP   Trg: 13   Atk +3   Bmp +12   Ghost -1   Tem -4   Cloak   Cost = 7995mc/1199.3mc
HTK 104   S3 x 32   Ac3 x 15   AI3 x 5   AI2 x 1   Dxe x 3   $R1 x 4   O3 x 1   Wbi x 1   Pg3 x 9   mg x 1 (Gunboat/Wbi/XO Rack ammo)   1 shuttle
Tech Level 15 version - ?6 to ?5. Wbi to Wb. Pg3 to Pg2. 7445mc/1116.8mc
Tech Level 17 Refit - O3 to O4. !4 to !5. 8080mc/1212mc

Sling Stone-C class BCA(C)   AM3   AC   1 XO, 10 XOg Racks   85 Hull   TL 16
(1)(S3x36)[AI3(Ac3x3)x5]AI2Hs(BbS)($R1)(II)QPg3(III)H($R1)($R1)(II)Q(2Mi3)(Ig2)Dxe(III)HPg3O3($R1)($R1)!4QPg3Dxe(It4)(II)!4Pg3Wbi?6Dxe(?g1)(Lh)(Z2ch)?k(III)mgQ(6/7)
85 RCP   15 MCP   100 FCP   Trg: 13   Atk +3   Bmp +12   Ghost -1   Tem -4   Cloak   Cost = 7649mc/1147.4mc
HTK 105   S3 x 36   Ac3 x 15   AI3 x 5   AI2 x 1   Dxe x 3   $R1 x 5   O3 x 1   Wbi x 1   Pg3 x 4   mg x 1 (Gunboat/Wbi/XO Rack ammo)   1 shuttle
Tech Level 15 version - ?6 to ?5. Wbi to Wb. Pg3 to Pg2. 7349mc/1102.4mc
Tech Level 17 Refit - O3 to O4. !4 to !5. 7759mc/1163.9mc

Footman class CL    AM3   AC   9 XO Racks   45 Hull    TL 16
(1)(S3x24)[AI3(Ac3x3)x5]AI2H(BbS)(I)(II)Qs(I)(II)(It4)(I)($R1)($R1)!4?6DxeZ2h?k(II)(HET3)(HET3)WbimgQs(6/7)
45 RCP   5 MCP   Trg: 1   Bmp +12   Tem -4    Cloak   Cost = 2817mc/422.6mc
HTK 70    S3 x 24   Ac3 x 15   AI3 x 5   AI2 x 1   Dxe x 1   $R1 x 2   Wbi x 1   HET3 x 2   mg x 1 (Wbi/XO Rack ammo)  2 cutters
Tech Level 15 version - ?6 to ?5. Wbi to Wb. 2757mc/413.6mc
Tech Level 17 Refit - !4 to !5. 2842mc/426.3mc
     The smallest and most numerous combatant in the High Navy.
Footman-C class CL(C)    AM3   AC   9 XO Racks   45 Hull    TL 16
(1)(S3x20)[AI3(Ac3x3)x5]AI2Hs(BbS)(I)(II)Qs(I)(II)H(It4)(I)($R1)($R1)!4?6Dxe(Z2ch)?k(II)(2Mi3)Qs(6/7)
45 RCP   5 MCP   Trg: 13    Atk +3   Bmp +12   Tem -4    Cloak    Cost = 3754mc/563.1mc
HTK 64    S3 x 20   Ac3 x 15   AI3 x 5   AI2 x 1   Dxe x 1   $R1 x 2   2 cutters
Tech Level 15 version - ?6 to ?5. 3734mc/560.1mc
Tech Level 17 Refit - !4 to !5. 3779mc/566.9mc



Carriers
Castle class SM(V)   AM3   2 XO, 36 XOg Racks   300 Hull   TL 16
(3)(S3x160)(AI3Ac3Ac3x90)H(BbL)Q(Ix9)HO3H($R1)($R1)(Ig2)(Ix9)HO3H($R1)($R1)DxeDceH($R1)($R1)(Qx5)(Lh)(Qx5)(Lh)($R1)($R1)(Vx108)Xrs?j?6(Qx5)(Lh)HDxeDce(?g1)!4DxeDce(Qx5)(Lh)Z2h?k(It4)(Ix9)($R1)($R1)Qs(mgx12)(AMG)Wbi(Lh)Q(3/4)

300 RCP  468 FCP   Trg: 1  Bmp +12  Ghost -1   Tem -4   Jam   Cloak   Cost = 20973mc/3146mc
HTK 642   S3 x 160  Ac3 x 180   AI3 x 90   Dce x 3   Dxe x 3   $R1 x 10   O3 x 2   V x 108   Wbi x 1   mg x 12   3 shuttles
11 mg - Fighter/Gunboat ammo   1 mg - Wbi/XO Rack ammo
Tech Level 15 version - ?6 to ?5. Wbi to Wb. 20913mc/3137mc
Tech Level 17 Refit - O3 to O4. !4 to !5. 21118mc/3167.7mc

Falcon class CVN    AM3   1 XO, 24 XOg Racks    200 Hull   TL 16    new construction
(2)(S3x84)[AI3(Ac3x4)AI3(Ac3x5)x10]Hs(BbM)Q(IIIIII)H($R1)Q(IIIIII)H(XR)($R1)Q(IIIIII)QDxe(Vx72)($R1)?j(IIIIII)H(HET3)Q($R1)HO3(Ig2)Dxe($R1)!4QQQ(Lh)Dce($R1)?6QQQ(Lh)Dce(?g1)QQQ(Lh)Z2h?k(IIIIII)($R1)(mgx6)Q(5)
200 RCP  312 FCP  Trg: 1   Bmp +12   Ghost -1   Tem -4    Jam    Cloak   Cost = 12855mc/1928.3mc
HTK 347   S3 x 84   Ac3 x 90   AI3 x 20   Dce x 2   Dxe x 2   $R1 x 7   O3 x 1   V x 72   HET3 x 1   mg x 6 (Fighter/Gunboat ammo)  2 shuttles
Tech Level 17 Refit - O3 to O4. !4 to !5. 12940mc/1941mc
     Class was built concurrently with the Domination LNs.
Raptor class CVB   AM3   AC   12 XOg Racks   100 Hull   TL 16   new construction
(1)(S3x32)(AI3Ac3Ac3x25)AI2Ac3H(BbS)QsH[(III)Q($R1)QO3x2](III)Q(Lh)(Vx30)Xrs?jDxe(III)Dxe?6QDxe(Lh)Z2h?k(III)(III)mgmgQs(6)
100 RCP   150 FCP   Trg: 1   Bmp +12   Jam   Cloak   Cost = 5948mc/892.2mc
HTK 184   S3 x 32   Ac3 x 51   AI3 x 25   AI2 x 1   Dxe x 3   $R1 x 2   O3 x 2   V x 30   mg x 2
(Fighter/Gunboat ammo)   1 shuttle
Tech Level 17 Refit - O3 to O4. 6068mc/910.2mc
Hawker class CVB   AM3   AC   12 XOg Racks   100 Hull   TL 16
(1)(S3x32)Ac3[AI3(Ac3x7)x5]H(BbS)Qs(III)H($R1)(III)(Vx30)?jDxe(III)($R1)(Ig2)Dxe(III)($R1)!4QQQ(Lh)(III)?6QDxe(?g1)QQ(Lh)Z2h?k(III)(mgx3)Qs(6)
100 RCP   150 FCP   Trg: 1   Bmp +12  Ghost -1  Tem -4   Jam   Cloak   Cost = 5901mc/885.2mc
HTK 150   S3 x 32   Ac3 x 36   AI3 x 5   Dxe x 3    $R1 x 3   V x 30   mg x 3 (Fighter/Gunboat ammo)   1 shuttle
Tech Level 15 version - ?6 to ?5. 5881mc/882.2mc
Tech Level 17 Refit - !4 to !5. 5926mc/888.9mc

Claw Strike class CVL   AM2   AC   2 XO, 6 XOg Racks   60 Hull   TL 16
(1)(S3x24)(AI3Ac3Ac3x4)AI3Ac3H(BbS)Q(II)Qs(II)(II)(Vx18)(II)Qs(II)Q?6WbiQDce(Lh)Z2h?k(II)mgmgQs(6)
60 RCP   15 MCP   78 FCP   Trg: 1  Bmp +12   Cloak   Cost = 2698mc/404.7mc
HTK 84  S3 x 24   Ac3 x 9   AI3 x 5   Dce x 1   V x 18   Wbi x 1   mg x 2 (Fighter/Gunboat/Wbi/XO Rack ammo)   2 cutters
Tech Level 15 version - ?6 to ?5. Wbi to Wb. 2598mc/389.7mc
Razor Beak class CVS   AM2   AC   1 XO, 5 XOg Racks   45 Hull   TL 16
(1)(S3x24)(AI3Ac3Ac3x4)AI3Ac3H(BbS)Q(I)(II)(I)(Vx12)(II)(I)?6WbiQDxe(Lh)Z2h?k(II)mgQ(6)
45 RCP   5 MCP    62 FCP   Trg: 1   Bmp +12   Cloak   Cost = 2251mc/337.7mc
HTK 71   S3 x 24   Ac3 x 9   AI3 x 5   Dxe x 1   V x 12   Wbi x 1   mg x 1 (Fighter/Gunboat/Wbi/XO Rack ammo)  2 cutters
Tech Level 15 version - ?6 to ?5. Wbi to Wb. 2151mc/322.7mc
Cosmos Conveyor class FT9(V) Pinnace Carrier   AM3   16 XOg Racks   130 Hull   TL 16
(2)(S3x16)(AI3Ac3Ac3x4)AI3Ac3H[(BbLx5)Qx4](BbLx5)H(BbS)(IcIcIcIc)(IcIcIcIc)?6DxeDxe(Lh)Z2h?k(IcIcIcIc)Qs(mgx4)Qs(3)
44 RCP   31 MCP   160 FCP   Trg: 1   Bmp +12   Cloak   Cost = 3070mc/230.3mc
HTK 86   S3 x 16   Ac3 x 9   AI3 x 5   Dxe x 2   mg x 4 (Gunboat/Pinnace ammo)   1 shuttle   25 2nd Gen Pinnaces (3rdedR)
Tech Level 15 version - ?6 to ?5. 3050mc/228.8mc
Tech Level 17 refit - All BbL to BbLc. 3020mc/226.5mc   30 2nd Generation Pinnaces to 30 3rd Generation Armed Pinnaces
     After the Bios War the HN only used 2nd generation pinnaces in limited numbers aboard ships, bases, and planet-based patrol wings. After experiencing several Commonwealth gunboat/armed pinnace spoiling attacks it was felt that the HN should respond in kind. In any event, the use of 3rd and 4th gen armed pinnaces didn't reach the levels employed by the CSN and its allies as the HN preferred to use massed gunboat raids based on asteroid forts.
Frigate Bird 2 class FT4 Pinnace Carrier   AM2   AC   1 XO, 2 XOg Racks   26 Hull   TL 15
(1)(S3x4)(AI3x5)ZH[(Ic)(BbL)x3]Qs?5Dxe(Ic)HmgmQs(4)
9 RCP    up 16 Personnel Points   20 FCP   Trg: 1   Bmp +10   Cost = 730mc/54.8mc
HTK 24   S3 x 4   AI3 x 5   Dxe x 1   mgm x 1
(gunboat/small craft/XO Rack ammo)    3 2nd generation pinnaces (3rdedR)
TL 16 refit - ?5 to ?6. 750mc/56.3mc
CSBS refit - BbL to BbLc. First H to Hs. Last Qs to Qf. Add BbSc. AM2 to AM3. 764mc/57.3mc  9 RCP   3 Personnel Points   20 FCP    4 2nd generation pinnaces (3rdedR) or 4 3rd generation recon pinnaces
(1)(S3x4)(AI3x5)ZHs[(Ic)x3](BbSc)(BbLcx3)Qs?6Dxe(Ic)HmgmQf(4)
     With scans and later capture of a Xhali Surveyor pinnace tender the High Navy was able to reverse-engineer the combined shuttle bay system and the 3rd generation recon pinnace. Gradually 3rd gen recon pinnaces replaced the older 2nd gen pinnaces operating on Frigate Bird 2s, mainly due to the recon pinnace's greater crew-only endurance.


Auxiliaries
First Nation class LN (Mobile Base)    AM3   3 XO, 48 XOg Racks   400 Hull   TL 16   New Construction
(3)(S3x148)[AI3(Ac3x5)x35]AI2Ac3Ac3(Hx8)(BbM)Fc3Tca(Qx5)(Lh)Wa2Wa2O3RhRhRh[($R1)x5](HET3)O3(Vx12)(Qx5)(Lh)Dxe?j!4Dxe(CIC2)Dxe(MS16)(Ix12)Hs(CHS2)(Hx8)
(BbM)
Fc3Tca(Qx5)(Lh)Wa2O3RhRhRh[($R1)x5](2Mi3)Xi(HET3)O3(Vx12)(?g1)Dxe!4Dxe(Ig2)Dxe(Qx4)?k(Z2ch)?6(MS16)(Lh)(Ix12)QWbi(mgx11)(AMG)(AMG)(2)
400 RCP   504 FCP   Trg: 13   Atk +3   Bmp +12   Ghost -1   Tem -4   Jam   Cloak   Cost = 26555mc/3953.3mc
HTK 519    S3 x 148   Ac3 x 177   AI3 x 35   AI2 x 1   Dxe x 6   $R1 x 10   O3 x 4   V x 24   Wbi x 1   Rh x 6   Wa2 x 3   HET3 x 2   Fc3 x 2   Tca x 2
mg x 11    2 shuttles   1 pinnace   6 mg - Rh ammo   1 mg - Wa2/Wbi/XO Rack ammo   4 mg - Fighter/Gunboat ammo
Tech Level 17 Refit - Remove first O3. Remaining O3 to O4. First (AMG) to (AMG2). !4 to !5. 26740mc/3981mc
     The first five leviathans built were of this class. First Nations served as the flagships of the High Navy's five support groups, one for each of the named fleets.
Logistics class FT13    AM3   1 XO, 36 XOg Racks   300 Hull   TL 16
(3)(S3x80)[AI3(Ac3x9)x5]HTfH[(BbL)x3][(Hx6)Bc3x27]DxeQDceQTfO3Q(Lh)Q(CHS2)(Icx9)HTfH(Ig2)(XR)($R1)($R1)Q!4Q?6QDxeQDceTfO3(?g1)(Lh)Z2h?kCCCWbi(AMG)(Icx9)
($R1)($R1)QmgQs(2)

100 RCP   360 FCP   Trg: 1    Bmp +12   Ghost -1   Tem -4   Cloak    Cost = 9369mc/702.7mc
HTK 384   S3 x 80   Ac3 x 45   AI3 x 5   Dce x 2   Dxe x 2   $R1 x 4    O3 x 2   Wbi x 1   Tf x 4    Cx 3   mg x 1
3 shuttles   4 cargo shuttles   1 pinnace   mg - Gunboat/Wbi/XO Rack ammo
Tech Level 15 version - ?6 to ?5. Wbi to Wb. 9309mc/698.2mc
Tech Level 17 Refit - O3 to O4. !4 to !5. 9514mc/713.6mc

Stevedore class FT8   AM3   AC   12 XOg Racks   100 Hull   TL 16
(1)(S3x24)[AI3(Ac3x5)x5]AI2H(BbL)Q(IcIcIc)HTf(Hx40)Tf(CHS2)QDxe(IcIcIc)Q?6Dxe(Lh)Z2h?k(IcIcIc)mgQs(3)
34 RCP   16 MCP   120 FCP   Trg: 1   Bmp +12   Cloak   Cost = 2691mc/201.9mc
HTK 111  S3 x 24   Ac3 x 15   AI3 x 5   AI2 x 1   Dxe x 2   Tf x 2   mg x 1 (Gunboat ammo)  1 shuttle  2 cargo shuttles
Tech Level 15 version - ?6 to ?5. 2671mc/200.4mc
Mule Train class FT8 Bulk Transport  AM3   AC   12 XOg Racks   100 Hull   TL 16
(1)(S3x24)[AI3(Ac3x5)x5]AI2H(BbL)Q(IcIcIc)HTf(Hx50)TfQDxe(IcIcIc)Q?6Dxe(Lh)Z2h?k(IcIcIc)mgQs(3)
34 RCP   16 MCP   120 FCP   Trg: 1   Bmp +12   Cloak   Cost = 2501mc/187.6mc
HTK 120   S3 x 24   Ac3 x 15   AI3 x 5   AI2 x 1   Dxe x 2   Tf x 2   mg x 1 (Gunboat ammo) 1 shuttles  2 cargo shuttles
Tech Level 15 version - ?6 to ?5. 2481mc/186.1mc
Squire class BBA    AM3   AC   12 XOg Racks   100 Hull  TL 16
(1)(S3x40)[AI3(Ac3x5)x5]Ac3Ac3H(BbS)H(III)Q($R1)(Hx8)(III)Q($R1)(Hx8)Tf(CHS2)(III)QXrs(Hx8)Dxe(III)($R1)O3(Ig2)Q!4Dxe(III)Wbi(AMG)?6Dxe
(Lh)Z2h?k(III)mgQs(6)

100 RCP   120 FCP   Trg: 1   Bmp +12   Tem -4   Cloak   Cost = 6065mc/909.8mc
HTK 141   S3 x 40   Ac3 x 27   AI3 x 5   Dxe x 3   $R1 x 3   O3 x 1   Wbi x 1   Tf x 1   mg x 1 (Wbi/Gunboat ammo)  1 shuttle
Tech Level 15 version - ?6 to ?5. Wbi to Wb. 5925mc/888.8mc
Tech Level 17 Refit - O3 to O4. !4 to !5. 6150mc/922.5mc

Field Fortification class BBA(FT) Prefab Transport    AM3   AC   12 XOg Racks   100 Hull  TL 16    Prefab Transport Hull
(1)(S3x40)[AI3(Ac3x5)x5]Ac3Ac3H(BbM)H[(III)Q($R1)Tfx2]O3(Hx33)(III)QXrsDxe(III)($R1)O3(Ig2)Q!4Dxe(III)Wbi?6Dxe(Lh)Z2h?k(III)mgQs(6)
100 RCP   120 FCP   Trg: 1   Bmp +12   Tem -4   Cloak   Cost = 6429mc/964.4mc
HTK 150   S3 x 40   Ac3 x 27   AI3 x 5   Dxe x 3   $R1 x 3   O3 x 2   Wbi x 1   Tf x 2   mg x 1 (Wbi/Gunboat ammo)   1 shuttle   1 cargo shuttle
Tech Level 15 version - ?6 to ?5. Wbi to Wb. 6289mc/943.4mc
Tech Level 17 Refit - O3 to O4. !4 to !5. 6574mc/986.1mc

Bucket class FT2   AC   2 XOg Racks   16 Hull   TL 10
(2)AiHsQs(Hx8)TfQs(Icic)mg(3)
6 RCP   19 MCP   20 FCP   Cost = 169mc/12.7mc
HTK 16   Ai x 1   Tf x 1   mg x 1 (Gunboat ammo)
A utility supply ship, the handful of Buckets that were still in service in the early part of the war were used in deploying minefields in second-tier systems.


Bases
BS9(B)   78 XOg   625 Hull   TL 16   new construction
(0)(S3x320)[AI3(Ac3x5)x45][HFs3QEc3Q(HET3)O3Pg3mgDxe($R1)($R1)x4][HFs3QEc3Q(HET3)O3Pg3mgDce(Lh)($R1)($R1)x4][HFs3QEc3Q(HET3)O3Pg3Dxe!4Dce($R1)($R1)x4]
H[(Vx6)Qs(DCS2)(MCS)x2](mgx4)WbiWbi[($R1)x12](Mi4)(XR)?j(?g1)(AMG2)[(BbL)QDxeQDce(Lh)x3]H(Pc3x4)?6DxeDce(Z2ch)Q?kmgmgWbiWbi(0)

625 RCP  125 MCP  792 FCP Trg: 15  Atk +4  Bmp +12  Ghost -1  Tem -4  Jam  Cloak  Cost = 43289mc/2164.5mc
HTK 817   S3 x 320   Ac3 x 225   AI3 x 45   Dce x 12   Dxe x 12   $R1 x 36   O3 x 12   V x 12   Wbi x 4   Fs3 x 12   Ec3 x 12   HET3 x 12   Pg3 x 12
Pc3 x 4   mg x 14
    1 mg - Wbi ammo   13 mg - Fighter/Gunboat ammo   2 shuttles   4 assault shuttles   1 2nd generation pinnace(3rdedR)
Tech Level 17 Refit - O3 to O4. !4 to !5. (Mi4) to (Mi5). 44309mc/2215.5mc
BS9(R)(V)   48 XO, 48 XOg Racks   625 Hull   TL 16   new construction
(0)(S3x320)[AI3(Acx5)x45][HWcamg($R1)HWcamg($R1)(Qx5)(Lh)Rhmg(AMG)Rhmg(AMG)x6]Dxe(Vx90)Dce(mgx10)DxeH[($R1)x8]Dce(2Mi3)?j(?g1)(DCS2)!4(MCS)[(BbL)DxeDxe!4DceDcex3]QQ(Lh)?6(Z2ch)Q?k(0)
625 RCP  125 MCP  570 FCP  Trg: 13  Atk +3  Bmp +12  Ghost -1  Tem -4  Jam  Cloak  Cost = 39252mc/1962.6mc
HTK 854   S3 x 320   Ac3 x 225   AI3 x 45   Dce x 8   Dxe x 8   $R1 x 20   V x 90   Rh x 12   Wca x 12   mg x 34
2 shuttles   4 assault shuttles   1 2nd generation pinnace (3rdedR)
18 mg - Rh ammo   9 mg - Wca/XO Rack ammo   7 mg - Fighter/Gunboat ammo
Tech Level 17 Refit - !4 to !5. 12 (AMG) to 6 (AMG2), 2 Wbi, H, and mg. 39263mc/1963.2mc

BS8(B)   4 XO, 60 XOg Racks   500 Hull   TL 16
(0)(S3x324)[AI3(Ac3x5)x45][H($R1)O3($R1)QFs3Ec3(HET3)mgx4]Q(Lh)($R1)O3($R1)Fs3Ec3(HET3)mg(Qx5)(Lh)[H($R1)O3($R1)QFs3Ec3(HET3)mgx4]Q(Lh)H($R1)O3($R1)
Fs3Ec3(HET3)mg(Qx5)(Lh)(Mi4)(XR)?j(CIC2)(?g1)!4Hs[($R1)x10][(BbL)Pg3x3]!4[Fs3DxeEc3Dcex4]!4?6(AMG)mgmg(Qx4)(Lh)Z2h?kWbi(0)

500 RCP  100 MCP  600 FCP  Trg: 15  Atk +4  Bmp +12  Ghost -1  Tem -4  Jam  Cloak  Cost = 29541mc/1477.1mc
HTK 750   S3 x 324   Ac3 x 225   AI3 x 45   Dce x 4   Dxe x 4   $R1 x 30   O3 x 10   Fs3 x 14   Ec3 x 14   HET3 x 10   Pg3 x 3   Wbi x 1   mg x 12
2 shuttles   4 assault shuttles    1 2nd generation pinnace (3rdedR)
1 mg - Wbi/XO Rack ammo   11 mg - Gunboat ammo
Tech Level 15 version - ?6 to ?5. Wbi to Wb. Pg3 to Pg2. 29406mc/1470.3mc
Tech Level 17 Refit - O3 to O4, !4 to !5, (Mi4) to (Mi5). 30416mc/1520.8mc

BS8(B)(C) Mine and Buoy Control   4 XO, 60 XOg Racks   500 Hull   TL 16
(0)(S3x324)[AI3(Ac3x5)x45][H($R1)O3($R1)QFs3Ec3(HET3)mgx4]Q(Lh)($R1)O3($R1)Fs3Ec3(HET3)mg(Qx5)(Lh)[H($R1)O3($R1)QFs3Ec3(HET3)mgx4]Q(Lh)H($R1)O3($R1)
Fs3Ec3(HET3)mg(Qx5)(Lh)(Mi4)(XR)?j(DCS2)(DCS2)(?g1)(MCS)(MCS)!4Hs[($R1)x10]!4[(BbL)x3]!4[Fs3DxePg3Dcex4]!4?6(AMG)mgmg(Qx4)(Lh)(Z2ch)?kWbi(0)

500 RCP  100 MCP  600 FCP  Trg:15  Atk +4  Bmp +12  Ghost -1  Tem -4  Jam  Cloak  Cost = 29876mc/1493.8mc
HTK 751   S3 x 324   Ac3 x 225   AI3 x 45   Dce x 4   Dxe x 4   $R1 x 30   O3 x 10   Fs3 x 14   Ec3 x 10   HET3 x 10   Pg3 x 4   Wbi x 1   mg x 12
2 shuttles   4 assault shuttles    1 2nd generation pinnace (3rdedR)
1 mg - Wbi/XO Rack ammo   11 mg - Gunboat ammo
Tech Level 15 version - ?6 to ?5. Wbi to Wb. Pg3 to Pg2. 29716mc/1485.8mc
Tech Level 17 Refit - O3 to O4, !4 to !5, (Mi4) to (Mi5). 30776mc/1538.8mc

BS8(V)   4 XO, 60 XOg Racks   500 Hull   TL 16
(0)(S3x240)[AI3(Ac3x3)x55]AI2(Ac3x3)[H($R1)(Qx5)(Lh)H(mgx14)(Qx5)(Lh)($R1)(Vx120)($R1)H(mgx14)($R1)H($R1)(Qx5)(Lh)(AMG)H($R1)(Qx5)(Lh)Dcex2][($R1)x4](2Mi3)
(AMG)?j(CIC2)(?g1)!4!4[(BbL)DxeDxex3]?6(mgx4)(Qx4)(Lh)Z2h?kWbiWbi(0)

500 RCP  100 MCP  840 FCP  Trg:13  Atk +3  Bmp +12  Ghost -1  Tem -4  Jam  Cloak  Cost = 27050mc/1352.5mc
HTK 868    S3 x 240    Ac3 x 168    AI3 x 55   AI2 x 1   $R1 x 16   Dxe x 6    Dce x 2   V x 240   Wbi x 2   mg x 60
2 shuttles   4 assault shuttles   1 2nd generation pinnace
(3rdedR)
1 mg - Wbi/XO Rack ammo   59 mg - Fighter/Gunboat ammo
Tech Level 15 version - ?6 to ?5. Wbi to Wb. 26950mc/1347.5mc
Tech Level 17 Refit - !4 to !5. 27100mc/1355mc
BS8(E)   4 XO, 60 XOg Racks   500 Hull   TL 16
(0)(S3x320)[AI3(Ac3x5)x45][HWcaDxeDxeHWcaDceDceHWa2DxeDxeO3DceDceWa2O3[($R1)x5]DxeDxe(Qx5)DceDce(Lh)mgmgDxeDxe(AMG)DceDcex4](Vx12)!4Q(?g1)[($R1)x10][(BbL)!4x3]?j[Wcamg(Dxex5)mgWa2(Dcex3)x2](2Mi3)?6(Qx4)(Lh)Z2h?kWbi(0)
500 RCP  100 MCP  612 FCP  Trg: 13  Atk +3  Bmp +12  Ghost -1  Temp -4  Jam Cloak Cost = 38374mc/1918.7mc
HTK 812   S3 x 320    Ac3 x 225   AI3 x 45   Dce x 42   Dxe x 38   $R1 x 30   O3 x 8   V x 12   Wbi x 1   Wca x 10   Wa2 x 10   mg x 12
2 shuttles   4 assault shuttles   1 2nd generation pinnace (3rdedR)
2 mg - Gunboat ammo   10 mg - Wca/Wa2/Wbi/XO Rack ammo
Tech Level 15 version - ?6 to ?5. Wbi to Wb, Wca to Wc. 37414mc/1870.7mc
Tech Level 17 Refit - O3 to O4, !4 to !5. 38954mc/1947.7mc

BS8(Rh)   100 XO Racks   500 Hull   TL 16
(0)(S3x312)[AI3(Ac3x5)x45][HWcaWcaQRhmg(AMG)mg(AMG)($R1)($R1)x10](XR)(Mi4)?j(CIC2)(?g1)!4!4[(BbL)DxeDxeDceDce(Lh)x3]?6QZ2hQ?kWbi(0)
500 RCP   100 MCP   Trg: 15   Atk +4   Bmp +12   Ghost -1   Tem -4   Jam   Cloak   Cost = 30377mc/1518.9mc
HTK 723   S3 x 312   Ac3 x 225   AI3 x 45   Dce x 6   Dxe x 6   $R1 x 20   Rh x 10   Wca x 20   Wbi x 1   mg x 20
2 shuttles   4 assault shuttles   1 2nd generation pinnace (3rdedR)
12 mg - Rh ammo   8 mg - Wca/Wbi/XO Rack ammo
Wca version - 10 Rh replaced by 30 Wca. 29877mc/1493.9mc
Tech Level 15 version - ?6 to ?5. Wbi to Wb, Wca to Wc. 28517mc/1425.9mc
Tech Level 15 Wca version - ?6 to ?5. Wbi to Wb, Wca to Wc. 25317mc/1265.9mc
Tech Level 17 Refit - !4 to !5, (Mi4) to (Mi5). 30627mc/1531.4mc
Tech Level 17 Wca version refit - !4 t o !5, Mi4 to Mi5. 30127mc/1506.4mc
BS8(Rh)(C) Buoy and Mine Control  100 XO Racks   500 Hull    TL 16
(0)(S3x312)[AI3(Ac3x5)x45][HWcaWcaQRhmg(AMG)mg(AMG)($R1)($R1)x9]HWcaWcaQmg(AMG)mg(AMG)($R1)($R1)(XR)(Mi4)?j(?g1)(DCS2)(MCS)
[(BbL)DxeDxe!4DceDce(Lh)x3]?6Q(Z2ch)Q?kWbi(0)

500 RCP   100 MCP   Trg: 15   Atk +4   Bmp +12   Ghost -1   Tem -4   Jam   Cloak   Cost = 30452mc/1522.6mc
HTK 724   S3 x 312   Ac3 x 225   AI3 x 45   Dce x 6   Dxe x 6   $R1 x 20   Rh x 9   Wca x 20   Wbi x 1   mg x 20
2 shuttles   4 assault shuttles   1 2nd generation pinnace (3rdedR)
11 mg - Rh ammo   9 mg - Wca/Wbi/XO Rack ammo
Wca version - 9 Rh to 27 Wca. 30002mc/1500.1mc
Tech Level 15 version - ?6 to ?5. Wbi to Wb. Wca to Wc. 28592mc/1429.6mc
Tech Level 15 Wca version - ?6 to ?5. Wbi to Wb. Wca to Wc. 25712mc/1285.6mc
Tech Level 17 Refit - !4 to !5, (Mi4) to (Mi5). 30727mc/1536.4mc
Tech Level 17 Wca version refit - !4 to !5, Mi4 to Mi5. 30277mc/1513.9mc
BS6(B)   25 XOg Racks  200 Hull   TL 16
(0)(S3x152)[AI3(Ac3x4)AI3(Ac3x5)x10][HPc3Pg3QPc3Pg3Q($R1)($R1)O3x4]H(BbL)(mgx3)(AMG)?j(?g1)Q[($R1)x4](Lh)(DCS2)Pc3Pg3(MCS)Pc3Pg3(2Mi3)[Dxe!4Dcex3]?6
(Lh)Z2hQ?kmgWbi(0)

200 RCP  50 MCP  250 FCP  Trg: 13  Atk +3  Bmp +12  Ghost -1  Tem -4  Jam  Cloak  Cost = 15637mc/781.9mc
HTK 339   S3 x 152   Ac3 x 90   AI3 x 20    Dce x 3   Dxe x 3   $R1 x 12   O3 x 4   Wbi x 1   Pc3 x 10   Pg3 x 10   mg x 4
2 assault shuttles   1 shuttle  1 mg - Wbi ammo   3 mg - Gunboat ammo
Tech Level 15 version - ?6 to ?5. Wbi to Wb. Pc3 to Pc2. Pg3 to Pg2. 14377mc/718.9mc
Tech Level 17 Refit - O3 to O4, !4 to !5. 15952mc/797.6mc

BS6(B)2   25 XOg Racks  200 Hull   TL 16
(0)(S3x164)[AI3(Ac3x4)AI3(Ac3x5)x10][HPc3QFs3Q($R1)($R1)O3x4]Hs(BbL)(mgx3)(AMG)?j(?g1)Q[($R1)x4](Lh)(DCS2)Pc3!4Fs3(MCS)!4(2Mi3)[DxeDcex3]?6(Lh)Z2hQ?kmgWbi(0)
200 RCP  50 MCP  250 FCP  Trg: 13  Atk +3  Bmp +12  Ghost -1  Tem -4  Jam  Cloak  Cost = 13954mc/697.7mc
HTK 340   S3 x 164   Ac3 x 90   AI3 x 20   Dce x 3   Dxe x 3   $R1 x 12   O3 x 4   Wbi x 1   Fs3 x 5   Pc3 x 5  mg x 4
2 assault shuttles    1 shuttle 
1 mg - Wbi ammo   3 mg - Gunboat ammo
Tech Level 15 version - ?6 to ?5. Wbi to Wb. Pc3 to Pc2. 13419mc/671mc
Tech Level 17 Refit - O3 to O4, !4 to !5. 14244mc/712.2mc

BS6(B)3   25 XOg Racks   200 Hull   TL 16
(0)(S3x164)[AI3(Ac3x4)AI3(Ac3x5)x10][HEc3Ec3Q(HET3)(HET3)Q($R1)($R1)O3x4]Hs(BbL)(mgx3)(AMG)?j(?g1)Q[($R1)x4](Lh)(DCS2)!4(MCS)!4(2Mi3)[DxeDcex3]?6(Lh)Z2hQ
?kmgWbi(0)

200 RCP  50 MCP  250 FCP  Trg: 13  Atk +3  Bmp +12  Ghost -1  Tem -4  Jam  Cloak  Cost = 14024mc/701.2mc
HTK 346   S3 x 164   Ac3 x 90    AI3 x 20   Dce x 3   Dxe x 3   $R1 x 12   O3 x 4   Wbi x 1   HET3 x 8   Ec3 x 8   mg x 4
2 assault shuttles    1 shuttle 
1 mg - Wbi ammo   3 mg - Gunboat ammo
Tech Level 15 version - ?6 to ?5. Wbi to Wb. 13964mc/698.2mc
Tech Level 17 Refit - O3 to O4, !4 to !5. 14314mc/715.7mc

BS6(V)   25 XOg Racks   200 Hull   TL 16
(0)(S3x160)[AI3(Ac3x4)AI3(Ac3x5)x10][H($R1)(Vx36)($R1)O3(mgx5)($R1)HO3(Qx5)(Lh)($R1)x2]H(BbL)(AMG)(Qx4)(Lh)?j(?g1)Q[($R1)x4]!4!4(2Mi3)[DxeDcex3]?6(Lh)Z2hQ?k
mgWbi(0)

200 RCP  50 MCP  322 FCP  Trg: 13  Atk +3   Bmp +12  Ghost -1  Tem -4   Jam  Cloak  Cost = 13680mc/684mc
HTK 411   S3 x 160   Ac3 x 90   AI3 x 20   Dce x 3   Dxe x 3   $R1 x 12   O3 x 4   V x 72   Wbi x 1   mg x 11
2 assault shuttles    1 shuttle   1 mg - Wbi ammo   10 mg - Fighter/Gunboat ammo
Tech Level 15 version - ?6 to ?5. Wbi to Wb. 13620mc/681mc
Tech Level 17 Refit - O3 to O4, !4 to !5. 13970mc/698.5mc

BS6(Rh)   40 XO Racks   200 Hull   TL 16
(0)(S3x156)[AI3(Ac3x4)AI3(Ac3x5)x10][HWcamgQRhmg(AMG)($R1)($R1)O3x4]Hs(BbL)mgmg?j(?g1)[($R1)x4](DCS2)!4(MCS)!4(2Mi3)[Dcex3]?6(Lh)Z2hQ?kmgWbi(0)
200 RCP   50 MCP   Trg: 13   Atk +3   Bmp +12   Ghost -1   Tem -4   Jam   Cloak   Cost = 13496mc/674.8mc
HTK 331   S3 x 156   Ac3 x 90   AI3 x 20   Dce x 3   $R1 x 12   O3 x 4   Wbi x 1   Rh x 4   Wca x 4   mg x 11
2 assault shuttles    1 shuttle   8 mg - Rh ammo   3 mg - Wca/Wbi/XO Rack ammo
Tech Level 15 version - ?6 to ?5. Wbi to Wb. Wca to Wc. 13076mc/653.8mc
Tech Level 17 Refit - O3 to O4, !4 to !5. 13786mc/689.3mc

BS6(Wc)   40 XO Racks   200 Hull   TL 16
(0)(S3x156)[AI3(Ac3x4)AI3(Ac3x5)x10][HWcaWcamgQWcaWcamg(AMG)($R1)($R1)O3x4]Hs(BbL)mgmg?j(?g1)[($R1)x4](DCS2)!4(MCS)!4(2Mi3)[Dcex3]?6(Lh)Z2hQ?kmgWbi(0)
200 RCP   50 MCP   Trg: 13   Atk +3   Bmp +12   Ghost -1   Tem -4   Jam   Cloak   Cost = 13296mc/664.8mc

HTK 339    S3 x 156   Ac3 x 90   AI3 x 20   Dce x 3   $R1 x 12   O3 x 4   Wbi x 1   Wca x 16   mg x 11
2 assault shuttles   1 shuttle  11 mg - Wca/Wbi/XO Rack ammo
Tech Level 15 version - ?6 to ?5. Wbi to Wb. Wca to Wc. 11796mc/589.8mc
Tech Level 17 Refit - O3 to O4, !4 to !5. 13586mc/679.3mc

BS6(Wb)    40 XO Racks   200 Hull   TL 16    new construction
(0)(S3x156)[AI3(Ac3x4)AI3(Ac3x5)x10][HWbiWbiWbiWbiQ(M15)WbiWbiWbiWbimg(M15)($R1)($R1)WbiO3x4]Hs(BbL)(M15)(mgx4)(AMGx2)H?j(?g1)[($R1)x4]H(DCS2)!4(MCS)!4(2Mi3)[Dcex3]?6(Lh)Z2hQ?kmgWca(0)
200 RCP   50 MCP   Trg: 13 + 135  Atk +3 (for 13 targets)   Bmp +12   Ghost -1   Tem -4   Jam   Cloak   Cost = 14858mc/742.9mc

HTK 366    S3 x 156   Ac3 x 90   AI3 x 20   Dce x 3   $R1 x 12   O3 x 4   Wbi x 36   Wca x 1   mg x 9
2 assault shuttles   1 shuttle  9 mg - Wbi/Wca/XO Rack ammo
Tech Level 17 Refit - O3 to O4, !4 to !5. 15148mc/757.4mc
BS6(C)   40 XO Racks   200 Hull   TL 16
(0)(S3x160)[AI3(Ac3x4)AI3(Ac3x5)x10][HWa2QDxeWcamg($R1)($R1)O3Dcex4]H(BbL)(AMG)(AMG)?j(?g1)[($R1)x4](DCS2)!4(MCS)!4(XR)(Mi4)[DxeDcex6](CIC2)?6(Lh)(Z2ch)Q?k
mgWbi(0)

200 RCP   50 MCP   Trg: 15   Atk +4   Bmp +12   Ghost -1   Tem -4   Jam    Cloak   Cost = 14620mc/731mc
HTK 346   S3 x 160   Ac3 x 90   AI3 x 20   Dce x 10   Dxe x 10   $R1 x 12   O3 x 4   Wbi x 1   Wca x 4   Wa2 x 4   mg x 5
2 assault shuttles     1 shuttle   5 mg - Wca/Wa2/Wbi/XO Rack ammo
Tech Level 15 version - ?6 to ?5. Wbi to Wb. Wca to Wc. 14200mc/710mc
Tech Level 17 Refit - O3 to O4, !4 to !5, (Mi4) to (Mi5). 15110mc/755.5mc

BS1   3 XOg Racks   25 Hull   TL 15    Prefab Transport Hull
(0)(S3x4)AI2Ac2HsTf(Hx6)(BbLx3)Q(XR)Q(Lh)(BbM)mgm(0)
25 RCP   up to 25 Personnel Points   30 FCP   Cost = 463mc/23.2mc
HTK 23   S3 x 4   AI2 x1   Ac2 x 1   Tf x 1   Mgm x 1 (Gunboat/small craft ammo)   1 pinnace permanently assigned

     This class of small base was use as recharging platforms for gunboats and pinnaces in the High Kingdom. It is notable for its continuous main hold that can store 10 crated gunboats.


Tugs
Tackle class FT11(TG)   AM3   25 XOg Racks   200 Hull    TL 16
(3)(S3x40)(Ac3x27)H(BbL)Q($R1)O3(Icx6)H($R1)[(Ic)x52]($R1)Q(Tax4)Q(Ig2)QDxe(Lh)(Icx6)H($R1)O3Wbi?6QDxeQ(?g1)QDce(Lh)Z2h?k(Icx6)mgQ(3)
67 RCP   up to 83 Personnel/MCP   250 FCP   Trg: 1   Bmp +12   Ghost - 1   Cloak    Cost = 5891mc/441.9mc
HTK 171   S3 x 40   Ac3 x 27   Dce x 1   Dxe x 2   $R1 x 4   O3 x 2   Wbi x 1   Ta x 4   mg x 1 (Wbi/Gunboat ammo)  1 shuttle   1 pinnace
Tech Level 15 version - ?6 to ?5. Wbi to Wb. 5831mc/437.4mc
Tech Level 17 Refit - remove first O3. Remaining O3 to O4. Add mg (after last engine room). 5841mc/438.1mc

Responder class BBA(TG)   AM3   AC   12 XOg Racks   100 Hull   TL 16
(1)(S3x40)[AI3(Ac3x5)x5]Ac3Ac3H(BbS)(III)Q[(Ic)x20]Ta(III)Q($R1)(III)HTaQ(III)($R1)(Ig2)QDxe(III)Wbi?6Dxe(Lh)Z2h?k(III)mgmgQs(6)
100 RCP   120 FCP    Trg: 1   Bmp +12   Cloak    Cost = 5166mc/774.9mc
HTK 132   S3 x 40   Ac3 x 27    AI3 x 5   Dxe x 2   $R1 x 2   Wbi x 1   Ta x 2    mg x 2 (Wbi/Gunboat ammo)   1 shuttle
Tech Level 15 version - ?6 to ?5. Wbi to Wb. 5026mc/753.9mc
Notch class CA(TG)   AM3   AC   12 XO Racks  60 Hull   TL 16
(1)(S3x24)(Ac3x18)H(BbS)(II)(II)Qs($R1)[(Ic)x11]TaQs(II)(II)($R1)Dxe?6DxeZ2h?k(II)(II)Qs(6)
60 RCP   15 MCP   Trg: 1   Bmp +12   Cloak   Cost = 2539mc/380.9mc
HTK 78   S3 x 24   Ac3 x 18   Dxe x 2   $R1 x 2   Ta x 1   1 shuttle
Tech Level 15 version - ?6 to ?5. 2519mc/377.9mc
Tow Bar class FT5(TG)   AM3   AC   3 XO Racks   35.5 Hull   TL 16
(1)(S3x4)AI2Ac2Hs(BbL)H[(Ic)x8]HTaQs(Ic)(Icic)H(IcIc)Qs(3)
12 RCP  up to 38 Personnel Points   Trg: 1   Cost = 394mc/29.6mc
HTK 27   S3 x 4   AI2 x 1   Ac2 x 1   Ta x 1   1 pinnace   1 shuttle


Mobile Shipyards and Repair Ships
Forge class FT13(SY)    AM3   1 XO, 36 XOg Racks   300 Hull   TL 16
(3)(S3x80)[AI3(Ac3x9)x5]HTfH[(BbL)(Hx5)x3]DxeQDceQHO3Q(Lh)Q(Icx9)HTfH(Ig2)Xrs($R1)($R1)Q!4Q?6QDxeQDceHO3(?g1)(Lh)Z2h?kCCCWca(Icx9)($R1)($R1)
(SY16)(SY16)QmgQs(2)

100 RCP   360 FCP   Trg: 1    Bmp +12   Ghost -1   Tem -4   Cloak    Cost = 9390mc/644.3mc
HTK 228   S3 x 80   Ac3 x 45   AI3 x 5   Dce x 2   Dxe x 2   $R1 x 4   O3 x 2   Wca x 1   Tf x 2   C x 3   mg x 1
4 shuttles   3 cargo shuttles   1 pinnace  mg - Wca/XO Rack/Gunboat ammo
Tech Level 15 version - ?6 to ?5. Wca to Wc. 9280mc/636mc
Tech Level 17 Refit - remove first O3. Remaining O3 to O4. !4 to !5. Add mg (gunboat ammo). 9485mc/651.4mc
   Built as new construction at TL 15.
Foundation class FT10(SY)   AM3   20 XOg Racks   165 Hull   TL 16
(2)(S3x48)Ac3[AI3(Ac3x7)x5][H(Icx5)(Hx5)($R1)x2](BbL)O3?6[QQDxex2]Q(Lh)Z2h?kCCC(Icx5)($R1)(SY16)mgQs(3)
55 RCP    20 MCP   200 FCP   Trg: 1   Bmp +12   Cloak   Cost = 4772mc/327.9mc
HTK 147   S3 x 48   Ac3 x 36   AI3 x 5   Dxe x 2   $R1 x 3   O3 x 1   C x 1   mg x 1 (Gunboat ammo)   1 shuttle   1 pinnace
Tech Level 15 version - ?6 to ?5. 4752mc/326.4mc
Tech Level 17 Refit - remove O3. Add mg. 4662mc/319.7mc

A-Frame class BBA(SYM)    AM3   AC    12 XOg Racks   100 Hull  TL 16
(1)(S3x40)[AI3(Ac3x5)x5]Ac3Ac3H(BbM)H[(III)Q($R1)x2]O3Tf(Hx9)(III)QXrsDxe(III)($R1)O3(Ig2)Q!4Dxe(III)Wbi?6Dxe(Lh)Z2h?k(III)(SYM16)mgQs(6)
100 RCP   120 FCP   Trg: 1   Bmp +12   Tem -4   Cloak   Cost = 6000mc/877.5mc
HTK 128   S3 x 40   Ac3 x 27   AI3 x 5   Dxe x 3   $R1 x 3   O3 x 2   Wbi x 1   Tf x 1   mg x 1 (Wbi/Gunboat ammo)  1 shuttle   1 cargo shuttle
Tech Level 15 version - Wbi to Wb. ?6 to ?5. 5860mc/856.5mc
Tech Level 17 Refit - remove first O3. Remaining O3 to O4. !4 to !5. Add mg after SYM. 5975mc/873.8mg
Patch class FT10(RS)   AM3   20 XOg Racks   165 Hull   TL 16
(2)(S3x48)Ac3[AI3(Ac3x7)x5]H(BbL)H[(Icx5)(Hx7)x2]TaO3?6[Q($R1)x2][QDxex2]Q(Lh)Z2h?kCCC(Icx5)($R1)[(MS16)x3]mgQs(3)
55 RCP    20 MCP   200 FCP   Trg: 1   Bmp +12   Cloak   Cost = 4706mc/330.5mc
HTK 151   S3 x 48   Ac3 x 36   AI3 x 5   Dxe x 2   $R1 x 3   O3 x 1   Ta x 1   C x 3   mg x 1 (Gunboat ammo)  1 shuttle   1 pinnace
Tech Level 15 version - ?6 to ?5. 4686mc/329mc
Tech Level 17 Refit - O3 to O4. 4766mc/335mc

Mender class FT8(RS)   AM3   AC   12 XOg Racks   100 Hull   TL 16
(1)(S3x24)[AI3(Ac3x5)x5]AI2H(BbL)Q(IcIcIc)HTf(Hx25)TfQDxe(IcIcIc)Q?6Dxe(Lh)Z2h?k(IcIcIc)(MS16)mgQs(3)
34 RCP   16 MCP   120 FCP   Trg: 1   Bmp +12   Cloak   Cost = 2576mc/185.7mc
HTK 98   S3 x 24   Ac3 x 15   AI3 x 5   AI2 x 1   Dxe x 2   Tf x 2   mg x 1 (Gunboat ammo)   1 shuttle   2 cargo shuttles
Tech Level 15 version - ?6 to ?5. 2556mc/184.2mc
Sheltered Bay class FT5(RS)   AC   35.5 Hull   TL 16
(3)HsTaH(BbS)(MS16)(Ic)(IcIc)Qs(2)
12 RCP   up to 13 Personnel Points   Cost = 296mc/14.7mc
HTK 11   Ta x 1   1 shuttle
     A limited production class, Sheltered Bays refitted bases in systems well behind the front lines. They also scrapped or uncrated 5th generation fighters and 2nd generation gunboats at strategically located depots within the High Kingdom.
Soldering Iron class BBA(RS)   AM3   AC   12 XOg Racks   100 Hull   TL 16
(1)(S3x40)[AI3(Ac3x5)x5]Ac3Ac3H(BbM)H[(III)Q($R1)x2]O3Tf(Hx9)(III)QXrsDxe(III)($R1)O3(Ig2)Q!4Dxe(III)Wbi?6Dxe(Lh)Z2h?k(III)(MS16)mgQs(6)
100 RCP   120 FCP   Trg: 1   Bmp +12   Tem -4   Cloak   Cost = 5950mc/877.5mc
HTK 128   S3 x 40   Ac3 x 27   AI3 x 5   Dxe x 3   $R1 x 3   O3 x 2   Wbi x 1   Tf x 1   mg x 1 (Wbi/Gunboat ammo)  1 shuttle   1 cargo shuttle
Tech Level 15 version - ?6 to ?5. Wbi to Wb. 5810mc/856.5mc
Tech Level 17 Refit - remove first O3. Remaining O3 to O4. !4 to !5. Add mg after MS. 5925mc/873.8mc



Troopships and Transports
Army class FT10(TS) Troopship   AM3   20 XOg Racks   165 Hull   TL 16
(2)(S3x48)Ac3[AI3(Ac3x7)x5]H(BbL)(BbL)(Icx5)[(Hx6)(Qx5)(Lh)(BbL)x6](Icx5)O3?6($R1)($R1)[QDxex2]Q(Lh)Z2h?kCCC(Icx5)($R1)mgQs(3)
55 RCP    20 MCP   200 FCP   Trg: 1   Bmp +12   Cloak   Cost = 4797mc/359.8mc
HTK 203   S3 x 48   Ac3 x 36   AI3 x 5   Dxe x 2   $R1 x 3   O3 x 1   C x 3   mg x 1 (Gunboat ammo)
24 assault shuttles   Can carry a maximum of 84 PCF-x or 72 PCF-xa or 1400 personnel points.
Tech Level 15 version - ?6 to ?5. 4777mc/358.3mc
Tech Level 17 Refit - O3 to O4. 4857mc/364.3mc
     Class named after historic Fendalen pre-space armies.
Marine class BBA(TS) Troopship   AM3   AC    12 XOg Racks   100 Hull   TL 16
(1)(S3x64)Ac3[AI3(Ac3x7)x5]H(BbL)H(III)QO3($R1)(III)(Hx5)(Qx4)(Lh)(BbL)Q($R1)(III)HO3($R1)(Ig2)QDxe(III)(Hx5)(Qx4)(Lh)(BbL)($R1)!4Dce(III)Q?6Dce(?g1)(Lh)Z2h?k
(III)
mgQs(6)
100 RCP   120 FCP   Trg: 1    Bmp +12    Ghost -1   Tem -4   Cloak    Cost = 6584mc/987.6mc
HTK 171   S3 x 64   Ac3 x 36   AI3 x 5   Dce x 2   Dxe x 1   $R1 x 4   O3 x 2   mg x 1 (Gunboat ammo)
9 assault shuttles   Can carry a maximum of 24 PCF-x or 22 PCF-xa or  400 personnel points.
Tech Level 15 version - ?6 to ?5. 6564mc/984.6mc
Tech Level 17 Refit - remove first O3. Remaining O3 to O4. Add mg (gunboat ammo). 6534mc/953.1mc

Reserve class FT10(T) Transport   AM3   20 XOg Racks   165 Hull   TL 16
(2)(S3x48)Ac3[AI3(Ac3x7)x5]H(BbM)H(Icx5)[H(Qx5)(Lh)(BbM)x10](Icx5)HO3?6[Q($R1)x2][QDxex2]Q(Lh)Z2h?kCCC(Icx5)($R1)mgQs(3)
55 RCP    20 MCP   200 FCP   Trg: 1   Bmp +12   Cloak   Cost = 4968mc/372.6mc
HTK 208   S3 x 48   Ac3 x 36   AI3 x 5   Dxe x 2   $R1 x 3   O3 x 1   C x 3   mg x 1 (Gunboat ammo)   22 shuttles
Can carry a maximum of 30 PCF-x or 24 PCF-xa or 2500 personnel points.
Tech Level 15 version - ?6 to ?5. 4948mc/371.1mc
Tech Level 17 Refit - O3 to O4. Last $R1 to mg (gunboat ammo). 4913mc/368.5mc

Barracks class BBA(T) Transport   AM3   AC   12 XOg Racks   100 Hull   TL 16
(1)(S3x60)Ac3[AI3(Ac3x7)x5]H(BbL)H(III)QO3H(Qx5)(Lh)($R1)(III)H(Qx5)(Lh)Hs(BbM)Q($R1)(III)HO3($R1)(Ig2)QDxe(III)H(Qx5)(Lh)(BbL)($R1)!4Dce(III)Q?6Dce(?g1)(Lh)
Z2h?k(III)mgQs(6)

100 RCP   120 FCP   Trg: 1    Bmp +12    Ghost -1   Tem -4   Cloak    Cost = 6564mc/984.6mc
HTK 169   S3 x 60   Ac3 x 36   AI3 x 5   Dce x 2   Dxe x 1   $R1 x 4   O3 x 2   mg x 1 (Gunboat ammo)   8 shuttles
Can carry a maximum of 11 PCF-x or 8 PCF-xa or 750 personnel points.
Tech Level 15 version - ?6 to ?5. 6544mc/981.6mc
Tech Level 17 Refit - remove first O3. Remaining O3 to O4. Add mg (gunboat ammo). 6514mc/977.1mc

Homestead class FT8(T) Colony Transport   AM3   AC   12 XOg Racks   100 Hull   TL 16
(1)(S3x20)(Ac3x27)Hs(BbM)[(Qx5)(Lh)x4](IcIcIc)H[(Qx5)(Lh)x5](IcIcIc)Q?6DxeDxe(Lh)Z2h?k(IcIcIc)HmgQQs(3)
34 RCP   16 MCP   120 FCP   Trg: 1   Bmp +12    Cloak   Cost = 2830mc/212.3mc
HTK 124   S3 x 20   Ac3 x 27    Dxe x 2    mg x 1 (Gunboat ammo)   2 shuttles
Can carry a maximum of 4 PCF-x or 3 PCF-xa or 2200 personnel points.
Tech Level 15 version - ?6 to ?5. 2810mc/210.8mc
Tram Line class FT2(T) Transport   AC   16 Hull   TL 1 (7)
(2)Hs[(Qx4)(Lh)x2](BbM)Qf(Icic)(3)
6 RCP   Cost = 157mc/11.8mc
HTK 15   1 pinnace
Can carry a maximum of 406 personnel points


Minelayers and Sweepers
Dragon Cane class FT10(ML)   AM3   20 XOg Racks   165 Hull   TL 16
(2)(S3x48)Ac3[AI3(Ac3x7)x5]H(BbL)[(Hx5)Tfx15][(Icx5)x2]HO3?6Q($R1)Q($R1)QDxeQDxeQ(Lh)Z2h?kCCC(Icx5)($R1)mgQs(3)
55 RCP    20 MCP   200 FCP   Trg: 1   Bmp +12   Cloak   Cost = 4512mc/338.4mc
HTK 217   S3 x 48   Ac3 x 36   AI3 x 5   Dxe x 2   $R1 x 3   O3 x 1   Tf x 15   C x 3   mg x 1 (Gunboat ammo)   1 shuttle   1 pinnace
Tech Level 15 version - ?6 to ?5. 4492mc/336.9mc
Tech Level 17 Refit - O3 to O4. 4572mc/342.9mc

Caltrop class BBA(ML)   AM3   AC   12 XOg Racks   100 Hull   TL 16
(1)(S3x64)Ac3[AI3(Ac3x7)x5]H(BbS)H(III)Q(Hx5)TfO3($R1)(III)Q(BbL)(Hx5)Tf($R1)(III)(XR)Q(Hx5)TfO3($R1)(Ig2)Dxe(III)(Hx5)Tf($R1)!4Dce(III)Q?6Dce(?g1)(Lh)Z2h?k(III)
mgQs(6)

100 RCP   120 FCP   Trg: 1    Bmp +12    Ghost -1   Tem -4   Cloak   Cost = 6553mc/983mc
HTK 174   S3 x 64   Ac3 x 36   AI3 x 5   Dce x 2   Dxe x 1   $R1 x 4   O3 x 2   Tf x 4   mg x 1 (Gunboat ammo)   1 shuttle   1 2nd generation pinnace (3rdedR)
Tech Level 15 version - ?6 to ?5. 6533mc/980mc
Tech Level 17 Refit - remove first O3. Remaining O3 to O4. !4 to !5. Add mg (gunboat ammo). 6528mc/979.2mc

Command Switch class BBA(ML) Buoy and Mine Control   AM3   AC   12 XOg Racks   100 Hull   TL 16
(1)(S3x68)Ac3[AI3(Ac3x7)x5]Hs(BbS)H(III)Q(Hx7)TfO3($R1)(III)Q(BbL)(Hx7)Tf($R1)H(III)(XR)Q(DCS2)O3($R1)(Ig2)Dxe(III)(MCS)($R1)!4Dce(III)Q?6Dce(?g1)(Lh)Z2h?k(III)
mgQs(6)

100 RCP   120 FCP   Trg: 1    Bmp +12    Ghost -1   Tem -4   Cloak   Cost = 6862mc/1029.3mc
HTK 173   S3 x 68   Ac3 x 36   AI3 x 5   Dce x 2   Dxe x 1   $R1 x 4   O3 x 2   Tf x 2   mg x 1 (Gunboat ammo)   1 shuttle   1 2nd generation pinnace (3rdedR)
Tech Level 15 version - ?6 to ?5. 6842mc/1026.3mc
Tech Level 17 Refit - remove first O3. Remaining O3 to O4. !4 to !5. Add mg (gunboat ammo). 6837mc/1025.6mc

Cannister class DNA SBMHAWK Carrier   AM3   16 XOg Racks   130 Hull   TL 16
(1)(S3x24)[AI3(Ac3x3)x5]AI2H(BbL)H(TfHHx18)TaHHQ[(IIII)Qmgx3](Lh)Xrs(AMG)Dxe(IIII)Q($R1)!4Dxe(IIII)Q?6Dce(?g1)(Lh)Z2h?k(IIII)WbiQs(6)
130 RCP   20 MCP   160 FCP   Trg: 1   Bmp +12   Ghost -1   Tem -4   Cloak   Cost = 6066mc/909.9mc
HTK 153   S3 x 24   Ac3 x 15   AI3 x 5    AI2 x 1    Dce x 1   Dxe x 2   $R1 x 1   Wbi x 1   Tf x 18    Ta x 1   mg x 3
1 shuttle   1 pinnace   3 mg - Gunboat (576)/Wbi (24) ammo
Tech Level 15 version - ?6 to ?5, Wbi to Wb. 5926mc/888.9mc
Tech Level 17 Refit - !4 to !5. 6091mc/913.7mc
Cannister 2 class SDA SBMHAWK Carrier   AM3   20 XOg Racks   165 Hull   TL 17   new construction
(1)(S3x32)(AI3Ac3Ac3x9)AI3H(BbL)H(TfHHHx20)TaQTaQ[(IIIII)QmgDxex3]
(Lh)Xrs(AMG)Q($R1)!5(IIIII)Qmg?6Dce(?g1)(Lh)Z2h?k(IIIII)HmgWbiQs(5)
165 RCP   10 MCP    200 FCP   Trg: 1   Bmp +12   Ghost -1   Tem -5   Cloak    Cost = 7821mc/1173.2mc
HTK 199   S3 x 32   Ac3 x 18   AI3 x 10   Dce x 1    Dxe x 3    $R1 x 1   Wbi x 1   Tf x 20   Ta x 2   mg x 5

1 shuttle   1 pinnace    5 mg - Gunboat (960)/Wbi (40) ammo
Dispersal class SM(MS)   AM3   2 XO, 36 XOg Racks   300 Hull   TL 16
(3)(S3x200)[AI3(Ac3x9)x20]H(BbL)O3TcaWcaWca(AMG)mgH(Dxex6)O3WcaWca(AMG)mgH[($R1)x8]O3(Qx5)(Lh)(Ix9)H(BbL)O3Tca!4WcaWca(AMG)mgH(Dxex6)(CIC2)O3
WcaWca(AMG)mgH[($R1)x8](Mi4)O3?j(Qx5)Dce(Lh)(Ig2)(Ix9)H(BbL)O3Tca!4WcaWca(AMG)mgH(?g1)(Dxex6)(XR)H[($R1)x8]O3(Qx5)?6Dce(Lh)Z2h?k(Cx6)(Ix9)O3(mgx3)Qs(3)

300 RCP  100 MCP  360 FCP  Trg: 15  Atk +4  Bmp +12  Ghost -1  Tem -4  Jam  Cloak  Cost = 24580mc/3687mc
HTK 554   S3 x 200   Ac3 x 180   AI3 x 20   Dce x 2   Dxe x 18   $R1 x 24   O3 x 9   Wca x 10   Tca x 3   mg x 8
6 assault shuttles   1 2nd generation pinnace
(3rdedR)    6 mg - Wca/XO Rack ammo   2 mg - Gunboat ammo
Tech Level 15 version - ?6 to ?5. Wca to Wc. 23660mc/3549mc
Tech Level 17 Refit - O3 to O4, !4 to !5, (Mi4) to (Mi5). 25370mc/3805.5mc
     Class was new construction as of TL 15.
Dispersal-C class SM(MS)(C)   AM3   2 XO, 36 XOg Racks   300 Hull   TL 16
(3)(S3x200)[AI3(Ac3x9)x20]H(BbL)O3TcaWcaWca(AMG)mgH(Dxex6)O3TcaWca(AMG)mgH[($R1)x8]O3(Qx5)(Lh)(Ix9)H(BbL)O3Tca!4WcaWca(AMG)mgH(Dxex6)(CIC2)O3
WcaWca(AMG)mgH[($R1)x8](Mi4)O3?j(Qx5)Dce(Lh)(Ig2)(Ix9)H(BbL)O3Tca!4Wca(AMG)mgH(?g1)(Dxex6)(XR)H[($R1)x8]O3(Qx5)?6Dce(Lh)(Z2ch)?k(Cx6)(Ix9)O3(mgx3)Qs(3)

300 RCP  100 MCP  360 FCP  Trg: 15  Atk +4  Bmp +12  Ghost -1  Tem -4  Jam  Cloak  Cost = 24680mc/3702mc
HTK 553   S3 x 200   Ac3 x 180   AI3 x 20   Dce x 2   Dxe x 18   $R1 x 24   O3 x 9   Wca x 8   Tca x 4   mg x 8
6 assault shuttles    1 2nd generation pinnace  (3rdedR) 
6 mg - Wca/XO Rack ammo   2 mg - Gunboat ammo
Tech Level 15 version - ?6 to ?5. Wca to Wc. 23940mc/3591mc
Tech Level 17 Refit - O3 to O4, !4 to !5, (Mi4) to (Mi5). 25470mc/3820.5mc
     Class was new construction as of TL 15.
Overpressure class BBA(MS)   AM3   AC   12 XOg Racks   100 Hull    TL 16
(1)(S3x60)Ac3[AI3(Ac3x7)x5]Hs(BbS)(III)QDxeDxeO3($R1)(III)Q(BbL)HDxeDxe($R1)(III)H(2Mi3)QDxeDxeO3($R1)(Ig2)DxeDxe(III)HDxeDxe($R1)!4?jDce(III)Q?6Dce(?g1)(Lh)
Z2h?k(III)WbimgQs(6)

100 RCP   120 FCP   Trg: 13    Atk +3   Bmp +12   Ghost -1   Tem -4   Jam   Cloak   Cost = 10541mc/1581.2mc
HTK 159   S3 x 60   Ac3 x 36   AI3 x 5   Dce x 2   Dxe x 10   $R1 x 4   O3 x 2   Wbi x 1   mg x 1 (Wbi/Gunboat ammo)
1 shuttle   1 2nd generation pinnace
(3rdedR)
Tech Level 15 version - ?6 to ?5. Wbi to Wb. 10401mc/1560.2mc
Tech Level 17 Refit - remove first O3. Remaining O3 to O4. !4 to !5. Add mg (gunboat ammo). 10516mc/1577.4mc

Overpressure-C class BBA(MS)(C)   AM3   AC   12 XOg Racks   100 Hull   TL 16
(1)(S3x60)Ac3[AI3(Ac3x7)x5]Hs(BbS)(III)QDxeDxeO3($R1)(III)Q(BbL)HDxeDxe($R1)(III)H(2Mi3)QDxeDxeO3($R1)(Ig2)(III)HDxeDxe($R1)!4Dce(III)Q?6Dce(?g1)(Lh)(Z2ch)?k
(III)mgQs(6)

100 RCP   120 FCP   Trg: 13    Atk +3   Bmp +12   Ghost -1   Tem -4   Cloak   Cost = 9891mc/1483.7mc
HTK 155   S3 x 60   Ac3 x 36    AI3 x 5   Dce x 2   Dxe x 8   $R1 x 4   O3 x 2   mg x 1 (Gunboat ammo)   1 shuttle   1 2nd generation pinnace (3rdedR)
Tech Level 15 version - ?6 to ?5. 9871mc/1480.7mc
Tech Level 17 Refit - remove first O3. Remaining O3 to O4. !4 to !5. Add mg (gunboat ammo). 9866mc/1479.9mc



Survey Ships
Redshift class BBA(Sry)   AM3   AC   12 XOg Racks   100 Hull   TL 16
(1)(S3x64)Ac3[AI3(Ac3x7)x5][H(BbM)(III)Q($R1)Xcx2]O3(HET3)(III)H(2Mi3)QWbiO3($R1)(Ig2)(III)($R1)(HET3)!4Dce(III)QWbi?6Dce(?g1)(Lh)Z2h?k(III)XcmgQs(6)
100 RCP   120 FCP   Trg: 13   Atk +3   Bmp +12   Ghost -1   Tem -4   Cloak   Cost = 9404mc/1410.6mc
HTK 157  S3 x 64   Ac3 x 36   AI3 x 5   Dce x 2   $R1 x 4   O3 x 2   Wbi x 2   HET3 x 2   mg x 1 (Wbi/Gunboat ammo)  2 shuttles   1 pinnace
Tech Level 15 version - ?6 to ?5. Wbi to Wb. 9144mc/1371.6mc
Tech Level 17 Refit - remove first O3. Remaining O3 to O4. !4 to !5. Add mg
. 9379mc/1406.9mc
Redshift-C class BBA(Sry)(C)   AM3   AC    12 XOg Racks   100 Hull   TL 16
(1)(S3x64)Ac3[AI3(Ac3x7)x5]H(BbS)H[(III)Q($R1)x2]O3(HET3)(III)H(2Mi3)QO3($R1)(Ig2)Dxe(III)(CIC2)(HET3)?j($R1)!4Dce(III)QWbi?6Dce(?g1)(Lh)(Z2ch)?k(III)XcmgQs(6)
100 RCP   120 FCP   Trg: 13   Atk +3    Bmp +12    Ghost -1    Tem -4    Jam    Cloak   Cost = 9464mc/1419.6mc
HTK 156   S3 x 64   Ac3 x 36   AI3 x 5   Dce x 2   Dxe x 1   $R1 x 4   O3 x 2   Wbi x 1   HET3 x 2   mg x 1 (Wbi/Gunboat ammo) 1 shuttle
Tech Level 15 version - ?6 to ?5. Wbi to Wb. 9324mc/1398.6mc
Tech Level 17 Refit - remove first O3. Remaining O3 to O4. !4 to !5. Add mg after last Xc. 9439mc/1415.9mc

Specimen class BBA(FT)(Sry)   AM3   AC    12 XOg Racks   100 Hull  TL 16
(1)(S3x40)[AI3(Ac3x5)x5]Ac3Ac3H(BbS)[(III)Q(Hx11)x3]($R1)Tf(XR)Dxe(III)($R1)O3(Ig2)Q!4Dxe(III)Wbi(AMG)?6Dxe(Lh)Z2h?k(III)XimgQs(6)
100 RCP   120 FCP   Trg: 1   Bmp +12   Tem -4   Cloak   Cost = 5873mc/881mc
HTK 148   S3 x 40   Ac3 x 27   AI3 x 5   Dxe x 3   $R1 x 2   O3 x 1   Wbi x 1   Tf x 1   mg x 1 (Wbi/Gunboat ammo)  1 shuttle
Tech Level 15 verison - ?6 to ?5. Wbi to Wb. 5733mc/860mc
Tech Level 17 Refit - O3 to O4. !4 to !5. 5958mc/893.7mc

Claim class DD(Sry)   AM2  AC   6 XO Racks  30 Hull   TL 11
(1)(S1x6)(Acx6)H(I)(I)(I)H(XR)Qs(I)(I)(I)Pg2(It2)DxZi?k(I)X(BbL)Qs(7/8)
30 RCP   20 MCP   Trg: 1   Cloak   Cost = 970mc/145.5mc
HTK 31   S1 x 6   Ac x 6   Dx x 1   Pg2 x 1    1 pinnace   2 cutters



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